Project Zomboid

Project Zomboid

735 oy
Project Summer Car [B42]
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5.834 MB
8 Eyl @ 21:15
1 Eki @ 15:43
5 Değişiklik Notu ( görüntüle )

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Project Summer Car [B42]

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Project Summer car:

Project summer car is an advanced car engine mechanic overhaul mod.

Features:
  • 18 simulated parts types and 4 fluids that all matter for your cars performance when used with Realistic Car Physics!
  • Sport and racing parts to upgrade your cars performance!
  • Supports swaping transmissions and torque converters between cars for different gear counts!
  • Designed to be used with Realistic Car physics to fully support all the different engine and transmission features.
  • Fully capatable with all existing car mods and can be added mid save! Will correctly spawn engine parts in existing vehicles!
  • Sandbox settings for min/max horsepower depending on engine part condition, chance of missing engine parts, etc.
  • All parts have ingame info on what they do. Every part does something!
  • Open or broken windows will result in windchill and reduced effectiveness of the heater/air conditioner depending on vehicle speed. Loss of windshield will result in getting wet if you drive in the rain.

Compatible with KI5, Filibuster and all other car mods!
Can be added mid-save and will work with existing spawned cars!
Not compatible with: Build41 (Please stop asking). NPC vehicles in Week one NPC



Quick Instructions:

Right click on the engine in the mechanic menu and 'inspect engine' to open up the new engine mechanic menu to access all the new parts.
Press V while in a car to access the new dash switch function! Mods can easily add new dashes!

New dashes and new dash features!
Click and hold the ignition key to start the car! Starting attempts take more power with a low condition battery and now draw power with every attempt.


Horsepower, engine quality and engine condition now depends on condition of sparkplugs, pistons, crankshaft, cylinder head. Keep your engine well maintained for maximum power and starting reliability!

Transmissions can be swapped between vehicles for different ratios and gear counts. Transmissions and torque converters will slip when badly worn.

Cooling:
Radiators condition, hood condition, waterpump condition and fanbelt conditin to cooling.
Low headgasket condition causes oil/coolant loss and for the two fluids to mix.
Overheating quickly damages pistons/cylinder head/headgasket/spark plugs. Drive at lower RPM and with less throttle to reduce engine heating. Keep your coolant levels full as well as your radiator, water pump and fan belt in good condition to prevent overheating.


Oil:
Oil matters: Low oil levels or highly contaminated oil (below 30% of fresh engine oil) cause damage to pistons/crank/cylinder head while running. Drain some oil to check oil condition! Motor oil will become used motor oil with time and no longer protect your engine.

Oil filter condition helps reduce how fast oil gets contaminated and turns into used engine oil. Driving without one will result in total loss of engine oil in a few seconds. Badly damaged oil pan will also cause oil loss if you run the engine. Piston/cylinder head/crankshaft condition sets how fast you contaminate and burn oil. Old worn engines will need extra frequent oil changes and top ups.

Car Spawning:
Optionally control how your cars spawn! Exactly what condition range they spawn in, how likely it is to spawn in high, medium or low condition, chance of parts being missing depending on condition (Perfect for 10 year later runs!), survivor vehicle status and if its in a junkyard/traffic jam!




Special Thanks to HXXRTT for providing all the models for the engine parts and dash textures! You rock!

Other mods you need to make this mod better:

Make sure your using Realistic Car Physics with this mod or some of the simulated features won't work!
It fixes many vanilla bugs and provides mods access to how cars handle! Mods can't even change how much horsepower a car has without this mod due to a vanilla bug.


Starlit library! It helps this mod access your current throttle value for more accurate engine heating and fuel usage.

Beefcake Food Overhaul, it makes all foods useful by rebalances a ton of stuff about food in the game with many sandbox options! Also adds a boredom system so you can't just eat the same food over and over in the mid/late game. As the author of this mod I highly recommend you try it out!
Check out Filibuster! Car used with permission for the preview.
Special thanks to xBerkth and Lord Hobotok for providing translations!

Workshop ID: 3564950449
Mod ID: ProjectSummerCar
Popüler Tartışmalar Tümünü Görüntüle (3)
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417 Yorum
@SP4RTAN Thank you very much mate : )
SP4RTAN 15 saat önce 
Yes it does. Just make sure to turn off the engine rebuild feature in the Vehicle Repair Overhaul sandbox settings to avoid conflicts. Soon I'll make it automatically disable that if this mod is detected.
Dont know if this has been asked but, does this work with Repair Vehicle Overhaul?
CdrCanteets 18 saat önce 
Quick question, will this allow me to build a multi intake engine? I'm curious if it can get silly, because let's face it. If you had access to all the engines, wouldn't you design a Mad Max style

W
XOX - Inline modular Engine that made the enviroment weep?
Black_moons  [yaratıcı] 1 Eki @ 23:55 
@At The Night Show: Car spawning options basically cause the mod to take over what condition (and if there are parts missing) of cars that the vanilla game (and other mods) spawn.

If the checkbox to take over spawning on that page is disabled, it will only affect engine parts and engine part condition is based on the average body part condition.
Black_moons  [yaratıcı] 1 Eki @ 21:49 
@At The Night Show: Haven't got plans for turbos/etc but we'll see. Thus far, the repair system works like this:

When you remove a part and right click it in your inventory, you'll get a series of random defects the part has depending on its condition. Each defect has multiple repair recipes (More or less) that use different skills and materials to fix.

If you succeed, you'll repair its condition some (10~40%), if you fail, you'll degrade its condition a little, add to the 'times repaired' and make all future repairs slightly more difficult to succeed on.

Some parts might have very simple fixes like clean the part, while others will require replacing missing or stripped bolts, welding holes in the part, hammering out a dent, etc. This makes all worn parts a little unique!
At The Night Show 1 Eki @ 21:42 
also can u further explain the car spawning sandbox option, i genuinely didnt understand. Doesn't a mod like "more car features+spawn zones expansions" do this already? Or does this mod only change the conditions of the engine it's self
At The Night Show 1 Eki @ 21:39 
Love this mod as a car enthusiast. On some real shi, I would genuinely love some single turbos, twin turbo, superchargers, maybe even entire engine swaps later down the line... unless this is already a thing and I'ma bot? Would be very fun to swap an ls3 in the e30 chassis. Also, can you explain how the repair system work. I seen in the patch notes that's a feature. I was gonna use the vehicle repair/salvage overhaul mod but they said u were making ur own. Never would have thought someone would make a car enthusiast mod. This is literally such a big thing for me. Thank you for your efforts!
Black_moons  [yaratıcı] 1 Eki @ 21:26 
@Островський Can you post the exact error and reproduction instructions?
Островський 1 Eki @ 20:31 
Looks like something conflicts with Tsar's lib and this mod, both work together but console throws errors regarding engine condition generation. B42.12