安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Oi Satana !
I have installed the mod, along with the realistic car physica mod, but non of the cars enfgines will start, ewven when spawned in
I'll have to adjust the fuel consumption then and see what I can do. Thanks anyways!
It will also likely depend on if your using realistic car physics or not, because realistic car physics removed a lot of the drag and allows much more efficient coasting at lower speeds, especially with cruise control
An earlier version of this mod from what I remember increased vehicle fuel consumption, then this change was reversed. It would be great if there was an option to bring that increased consumption back.
I'm not sure if the day length I play on makes a difference, but on my 4 hour days I can drive all over the map, to and from anywhere, pedal to the metal the whole time, non-stop and the fuel gauge needle will barely shift from its starting point.
Now that I know that it was this mod that changed the fuel consumption, I have to add that the above goes for the additional fluids added by this mod (motor oil, coolant, etc.). I never need to interact with these systems in a run.