安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
















Some ways to improve it:
Bugs I have seen:
1. the labourers disappear from the summon units pool the next turns
2. the Iron Bulwark skill of the champion says it gives melee defence but it gives melee attack just like the icon says
3. tower of zharr icon is the same as Drazhoaths faction
Ideas:
4. It would be nice if you would also add a building with the Karond Kar Slave pens effects to the starting location in the Old World Mod.
5. Gargaths epic items are all very underwhelming except the set bonus and will be replaced by rare drops
hows this work with other mods for chorfs? like if this is anew faction, will other chorf mods work with it like unit addons?
Otherwise great mod, thanks!
Juste une réflexion concernant le héros champion : sa masse est très faible (160) et son bouclier n'apparaît pas dans les statistiques.