全面战争:战锤3

全面战争:战锤3

Fists of Hashut : Chorf Faction Mod
102 条留言
Kvenesel 10 月 31 日 下午 12:03 
Super mod !
Juste une réflexion concernant le héros champion : sa masse est très faible (160) et son bouclier n'apparaît pas dans les statistiques.
sphynx38 10 月 23 日 上午 8:43 
Hello, I have a problem with the mod. When I start the game, I find myself with a lord of the empire and a swordsman unit.
Gosudar 10 月 12 日 上午 10:49 
Hi, I made a Russian translation in this submod
케모노프렌즈 10 月 8 日 上午 4:25 
good
Bone daddy. Ainz Ooal Gown 10 月 7 日 上午 5:41 
Unfortunate but understandable
Um_ATM  [作者] 10 月 7 日 上午 5:38 
nope. since they are units exclusive to Chorf Bay, we have no plans to add them.
Bone daddy. Ainz Ooal Gown 10 月 7 日 上午 5:33 
with the separate mod that is
Bone daddy. Ainz Ooal Gown 10 月 7 日 上午 5:33 
will you add the ironback boar and kolossus?
Um_ATM  [作者] 10 月 7 日 上午 5:20 
I'm currently developing a separate mod that allows recruiting Magma Dragons in all factions.
Bahron_rus 10 月 1 日 上午 8:01 
SFO?
Heavy_Goblin_Skirmisher 9 月 24 日 下午 8:38 
please update this mod so we can recruit the Kollosus in campaign
Heavy_Goblin_Skirmisher 9 月 24 日 下午 8:26 
why cant i recruit some of these special units as other chorf lords
Royal-Mongrel 9 月 23 日 下午 11:59 
Some cool units in this mod, this would be five stars if they were available to the other Chorfs.
Heavy_Goblin_Skirmisher 9 月 22 日 下午 2:37 
Finally someone mods in the kollosus
Um_ATM  [作者] 9 月 19 日 上午 4:51 
WH3 games incorporate a system that increases or decreases movement based on terrain.
B 9 月 18 日 下午 5:49 
Also had the campaign movement range bug so I tried to do a little testing. Popped up after occupying Shrine of Ladrielle, on the next turn heading to Blacklight Tower movement range was capped at 75/75. Captured Blacklight Tower, got the last blue line skill Unbridled Cruelty giving extra 5% movement and next turn it was capped at 80/80. Sailed into ocean, ended turn. Started next turn with the full 120/120 movement and went back on land. Spent about 10 turns running around Granite Hills province and The Broken Lands province trying to see if it would happen again but movement range stayed full at 120/120.

I have no idea what caused this or if it is even the mod's issue or a base game issue. This was all done with all mods disabled aside from this mod and Mixu's Unlocker.
Bone daddy. Ainz Ooal Gown 9 月 18 日 上午 4:40 
Well i only said landmark cause i feel like thats more do able and immersive then just adding it to the factions
Um_ATM  [作者] 9 月 17 日 下午 7:34 
That's not in the plan.
Bone daddy. Ainz Ooal Gown 9 月 16 日 上午 5:19 
Could you make the other units like the magma dragon landmark exclusive to the other chorf factions
Um_ATM  [作者] 9 月 16 日 上午 5:00 
@garygaming2010
Unfortunately, it can only be seen in this mod.
Thanks for liking my mod.
garygaming2010 9 月 16 日 上午 2:56 
hey i really love this mod but im not a fan of the start position, is there any chance you would make the units and heroes available to the other factions?
Um_ATM  [作者] 9 月 15 日 下午 4:57 
@tedhentschke
Please let me know which mods it conflicts with.
If you just vaguely say it can't be done, the modders has absolutely no way to resolve it. I'm telling you this twice.
tedhentschke 9 月 15 日 下午 2:02 
Also, my character seems to be stuck at 50% movement every turn. starts turn with just 50%. Happened super early, like turn 6, hasn't gone away
tedhentschke 9 月 15 日 上午 11:28 
Having an issue where the labourers wont go into the recruit pool after getting the notification. Enabled mods: Mixu, IEE, landmarks of legend, immortal landmarks, landmarks of eternity. lmk if one of those has a conflict or if youd like me to disable any to test
Um_ATM  [作者] 9 月 15 日 上午 4:56 
No, it will be a unique unit exclusive to this faction.
Allison 9 月 15 日 上午 3:39 
I really enjoy the new units. Is there any way for the vanilla chaos dwarf factions to recruit them, and if not would you consider adding them to their roster?
Um_ATM  [作者] 9 月 14 日 下午 6:46 
@Mineiro
That unit is a summoned unit. It is included in Gargath's final skill.
Mineiro 9 月 14 日 下午 6:27 
Good evening, I'm playing the mod and I'm enjoying it a lot, but I don't only play with this mod. How do I recruit the monster in the fourth picture? It doesn't appear in the units. I'm thinking it might be a bug with other mods, or maybe I'm just not finding it.
Um_ATM  [作者] 9 月 14 日 上午 4:55 
This issue has not been confirmed on my end. Please submit the symptoms along with a screenshot.

Please also tell me which mods conflict with the ones we're using together. If you just give us vague, general information like this, modders won't know what to do.
SammyDeena23 9 月 14 日 上午 3:28 
I can confirm the same issue with bakerclassic re: not being able to recruit labourer units via the faction mechanics.
bakerclassic 9 月 12 日 下午 9:41 
you don't have the issue ?
Um_ATM  [作者] 9 月 12 日 下午 9:05 
No, there's no problem at all
bakerclassic 9 月 12 日 下午 5:36 
Is it a new issue with 6.3?
Um_ATM  [作者] 9 月 12 日 下午 2:34 
@bakerclassic
possible
bakerclassic 9 月 12 日 上午 7:29 
seems like this faction isn't able to get labor for the manufacturing mechanics at all?
Um_ATM  [作者] 9 月 9 日 下午 10:34 
Why would I tell you useless lies when there's nothing in it for me?

Please refrain from expressing your dissatisfaction to the modder. This is a public space, and the modder is not your parent.
Um_ATM  [作者] 9 月 9 日 下午 10:31 
@Rhictis
This is because separate load scripts were not created for the Labourers added to the recruitment pool in the previous game.
Kevin McScrooge 9 月 9 日 下午 5:32 
Yeah units disappearing on game load seems like a definite bug no matter how you frame it.
Rhictis 9 月 9 日 下午 5:27 
Sorry, if it isn't intended then how is it *not* considered a bug? Can you explain more?
Um_ATM  [作者] 9 月 8 日 下午 6:56 
It's not intentional, but it's also not a bug.
Um_ATM  [作者] 9 月 8 日 下午 6:55 
@Nakhtborheb
Yeah i know that issue.
there are no labourers left, and they all try to flee at the first opportunity.
Nakhthorheb 9 月 8 日 下午 6:38 
Bug report: the laborers don't persist in the recruit pool when loading a game.
Kaneda 9 月 8 日 下午 3:25 
Thank you, i love :SM2hereticastartes:
darthodinarius 9 月 8 日 上午 10:17 
Great mod, enjoying it right now!
Krakenous 9 月 8 日 上午 6:27 
All your photos are broken on the mod description but DAMN this looks ace! That thing looks like a WH40K Squiggoth with a cannon on the back of it :WH3_greasus_rofl:, amazing! I love it. Great work here!
Um_ATM  [作者] 9 月 8 日 上午 4:39 
@-Da-_-Goddess-
Upon verification, there is no issue with the quest itself.
Do not use the mounts added via mods. While they are nominally mounts, they are fundamentally different units within the system and therefore do not fall under the unit_set category for the Demon Sorcerer I created.
-Da-_-Goddess- 9 月 8 日 上午 4:04 
might be because his mount is the zharr gron from the hashut gunpowder mod
-Da-_-Goddess- 9 月 8 日 上午 4:02 
and the balar, the mask of ashes objective, killing 4000 enemies with daemonsmith sorcerers, doesn't progress.
Um_ATM  [作者] 9 月 7 日 下午 7:25 
@nrfb
completely different and distinct mod
nrfb 9 月 7 日 下午 6:15 
Is this compatible with the Legendary Lords of Hashut mod? Doesn't that mod also add a Fists of Hashut faction?