Space Engineers

Space Engineers

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Foxhunt Grid Detection System
   
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Type: Mod
Mod category: Other
文件大小
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356.614 KB
8 月 27 日 下午 2:39
8 月 27 日 下午 4:20
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Foxhunt Grid Detection System

描述
Foxhunt
Grid Detection System

About
The Foxhunt grid detection system allows you to turn that boring old antenna into a powerful tool for locating wayward grids.

Just follow these easy steps to start locating grids today!
  1. Add an antenna to your grid. Be sure to point the antenna in an appropriate direction.
  2. Turn on Grid Detection in the Terminal Screen for your new antenna.
  3. Set any handy screen to display the Grid Detector app.
  4. That's it! You are done! Just wave that antenna around till you see a score value.

If you want a bit more precision when searching for your grids, you can adjust the width of the radar beam in the terminal settings of the antenna.
To increase the range at which you can detect grids, increase the broadcast range of the antenna. Simple!

For those who want to get extra fancy, you can also hook up an Event Controller to trigger actions such as turning on lights when a grid is detected. Shiny!

For your added convenience, I've even added toolbar actions so you can adjust your settings without having to mess around in that cluttered terminal.

More technical notes
The score is a value from 0 - 200 and is determined by a combination of how directly you are aimed at a grid and how large and far away the grid is.

The max distance is determined by the broadcast range of the Antenna.

Multiple grids in the area covered will add their scores together for the final result shown for that antenna.

You can directly access these properties via a PB if you want to build your own display:
Foxhunt_Score, Foxhunt_AimingVector, Foxhunt_BeamWidth, Foxhunt_ScanningEnabled

I have an example script showing off what you can do with this here.

Known Issues
It is possible that you may get no score value despite it looking like the antenna is clearly aimed at a grid. This is because, for performance reasons, I am only checking to see if the approximate center of a grid is within the beam. This is really only noticeable with narrow beam widths when you are close to your target.


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21 条留言
AMD Radeon™ 386 10 月 8 日 上午 6:47 
Thanks, I forgot to check that.
TheFool76  [作者] 10 月 7 日 下午 11:33 
The range should be determined by your antenna range. Remember, if you can see them, they can see you. (and they get a handy HUD marker)
AMD Radeon™ 386 10 月 7 日 下午 6:18 
I cannot get the mod to pick up grids beyond about 1.5km. Is this by design, or is it a limitation? If so, is there a way to set the maximum range further?
Sardaukai 10 月 3 日 上午 3:26 
Awesome!
Exactly what I am looking for. This mod will be a huge boost to my upcoming hardcore server.

And congratulations on being featured in the Community Spotlight! That's well deserved.
[BR]SharkStrike 9 月 7 日 上午 7:34 
Congratulations. I've always imagined something more useful like this, ever since these directional antennas were added to the game.
You can take inspiration from the radar and spectrometry script to make it more visual and user-friendly for less nerdy players.
TheFool76  [作者] 9 月 5 日 下午 2:09 
It's a spike rather than a dot because the score doesn't give you any actual distance data. It could be a small thing that's close or a big thing that's further away.

I may add some features in the future that give PBs access to more data that would allow for building a better picture of where things are around you (and even if they are moving at or away from you)
Sir.Bork 9 月 5 日 下午 1:00 
ah, nvm i forgot to add the mod lmao
Sir.Bork 9 月 5 日 下午 12:00 
hm well im doing something wrong lol. cant seem to get it to work, just some yellow text in the programmable block
what do you mean by "Turn on Grid Detection"? or where do you mean, i might be confused there.
BAKADAKALAKA556 9 月 4 日 下午 10:08 
yea that PB script is dope however I was wondering more about a blip as a dot rather than an intensity spike
Sir.Bork 9 月 4 日 下午 7:26 
this is so cool, thank you my guy!