Space Engineers

Space Engineers

Foxhunt Grid Detection System
21 条留言
AMD Radeon™ 386 10 月 8 日 上午 6:47 
Thanks, I forgot to check that.
TheFool76  [作者] 10 月 7 日 下午 11:33 
The range should be determined by your antenna range. Remember, if you can see them, they can see you. (and they get a handy HUD marker)
AMD Radeon™ 386 10 月 7 日 下午 6:18 
I cannot get the mod to pick up grids beyond about 1.5km. Is this by design, or is it a limitation? If so, is there a way to set the maximum range further?
Sardaukai 10 月 3 日 上午 3:26 
Awesome!
Exactly what I am looking for. This mod will be a huge boost to my upcoming hardcore server.

And congratulations on being featured in the Community Spotlight! That's well deserved.
[BR]SharkStrike 9 月 7 日 上午 7:34 
Congratulations. I've always imagined something more useful like this, ever since these directional antennas were added to the game.
You can take inspiration from the radar and spectrometry script to make it more visual and user-friendly for less nerdy players.
TheFool76  [作者] 9 月 5 日 下午 2:09 
It's a spike rather than a dot because the score doesn't give you any actual distance data. It could be a small thing that's close or a big thing that's further away.

I may add some features in the future that give PBs access to more data that would allow for building a better picture of where things are around you (and even if they are moving at or away from you)
Sir.Bork 9 月 5 日 下午 1:00 
ah, nvm i forgot to add the mod lmao
Sir.Bork 9 月 5 日 下午 12:00 
hm well im doing something wrong lol. cant seem to get it to work, just some yellow text in the programmable block
what do you mean by "Turn on Grid Detection"? or where do you mean, i might be confused there.
BAKADAKALAKA556 9 月 4 日 下午 10:08 
yea that PB script is dope however I was wondering more about a blip as a dot rather than an intensity spike
Sir.Bork 9 月 4 日 下午 7:26 
this is so cool, thank you my guy!
TheFool76  [作者] 9 月 4 日 上午 7:51 
To those asking about the radar display, you can make your own with a PB and an antenna mounted on a rotor.

Here is one I already did as a demo.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3557701851

As for why 200, that just happened to be around where the numbers were falling when I did my first tests of my math after scaling up the values so they weren't super tiny.
Patrick 9 月 3 日 下午 10:06 
Interesting idea. I love new mechanics, even for mundane things like finding lost grids. Nice work. I do have to ask, however... 1-200? Wha... why? You already have 2 decimal places, so why 200 ?
BAKADAKALAKA556 9 月 3 日 下午 8:01 
would be dope if the detection appeared on panel as a blip or dot with the antenna sweep moving along the rotor drawn as a line from center to outer edge. is this possible?
bigbabybull 9 月 3 日 下午 7:20 
still not enough info. can i put this on a rotor on top of a space ship?
Raven 9 月 2 日 上午 12:47 
Cool thanks!
TheFool76  [作者] 9 月 1 日 下午 8:28 
The range is determined by the broadcast range of the antenna. The score is a very rough estimate of how much of the beam is covered plus how directly in front of the antenna the grid is. I play lose and fast with the math both for performance reasons and because it felt better. Typically stuff that gets a score of 200 will be in clear visual range.
Raven 9 月 1 日 下午 7:25 
very cool! so how large/close equates to a score of 200? Is it relative to the amount of the radar 'beam' that is colliding with a grid? Like, nothing but grid over the entire cross section means 200?

And what's max range? Limited by render distance/game engine factors, or determined some other way in the mod itself?
Trainlord05 9 月 1 日 上午 11:57 
I just wanted to make sure since people can be misleading.
TheFool76  [作者] 9 月 1 日 上午 10:01 
It does what it says on the box. Lets you use an antenna to detect grids.
If any grids are detected in the direction the antenna is facing it sets a score value on the antenna that you can display on an LCD or use to trigger an event controller (or both)
Phoenix 9 月 1 日 上午 6:52 
Seriously? Its in the name.
Trainlord05 9 月 1 日 上午 5:23 
What does this do? The description isn't very helpful.