Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
@backspace Love your work. If I could make a request for compatibility with Animal Apparel Framework. It looks like animal gear may not update to 1.6. I tried doing it myself but I keep getting red boxes on my undead horses.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513825850
Awesome
The bug that having a xenotypeset fixed for me was that I kept getting only the relabeled sanguin faction and no MO fierce noble house unless I added a second fierce noble faction on the world map faction selection screen. Like the game thought the two factions were the same faction. Even though if I added one (one fierce noble house is supposed to spawn but would be replaced by the sanguin house; so I added one more fierce noble house} to the world map gen then the second one was the usual fierce noble house from MO. World gen counted both as fierce noble house faction.
I use a bunch of mods and figuring out stuff that breaks world gen is something I am forever dealing with. It could have been some other mod causing the behavior.