边缘世界 RimWorld

边缘世界 RimWorld

49 个评价
ↁ House Sanguin 1.6
   
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Mod, 1.6
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96.711 MB
8 月 21 日 下午 4:29
8 月 30 日 下午 8:06
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ↁ House Sanguin 1.6

描述
house sanguin patched for 1.6

finch's version has been updated now but some people say this works better, just use whatever works for you

this is my first mod so if i messed something up let me know

and of course credit goes to the original by devdesigner
29 条留言
Leo 9 月 18 日 下午 5:17 
To answer my own question... checked the mod's files, yes it is.
Leo 9 月 18 日 下午 3:41 
Is Medieval Overhaul still a dependency for this mod?
da812manymonkey 9 月 12 日 下午 5:24 
@backspace you rock
backspace  [作者] 9 月 12 日 下午 2:47 
@da812manymonkey unfortunately i don't have access to the game through family sharing anymore so i will have to buy the game before i update the mod, i'll let you know when that happens though
da812manymonkey 9 月 5 日 下午 4:21 
@MajorityOfTheInternet usually it is combinations of mods or a mod that didn't write a good faction def. HAR can cause it when mixed with certain mods. Some of the addons for MO can cause issues if load order is off. Or just cause issues because the addons aren't designed for each other. Also if there are to many mods beyond your hardware, that can cause it too. I combined it with all kinds of stuff and generally end up with the hardware issue. Had to knock my mods under 300. Under 200 for less laggy later play. It's not this one causing the generation problem.

@backspace Love your work. If I could make a request for compatibility with Animal Apparel Framework. It looks like animal gear may not update to 1.6. I tried doing it myself but I keep getting red boxes on my undead horses.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513825850
backspace  [作者] 9 月 5 日 上午 7:12 
@MajorityOfTheInternet sounds like a mod incompatibility, i haven't heard of this happen to anyone
MajorityOfTheInternet 9 月 5 日 上午 4:05 
With this mod on, factions don't show up at world gen? I didn't even have logs pop out so I genuine have no clue is it an error incompatibiltiy or some code problem
da812manymonkey 8 月 30 日 下午 10:21 
Just checked with your changes to label and description. Works perfect. I am unable to reproduce the bug I had.

Awesome
da812manymonkey 8 月 30 日 下午 10:04 
Awesome. You rock!

The bug that having a xenotypeset fixed for me was that I kept getting only the relabeled sanguin faction and no MO fierce noble house unless I added a second fierce noble faction on the world map faction selection screen. Like the game thought the two factions were the same faction. Even though if I added one (one fierce noble house is supposed to spawn but would be replaced by the sanguin house; so I added one more fierce noble house} to the world map gen then the second one was the usual fierce noble house from MO. World gen counted both as fierce noble house faction.

I use a bunch of mods and figuring out stuff that breaks world gen is something I am forever dealing with. It could have been some other mod causing the behavior.
backspace  [作者] 8 月 30 日 下午 8:08 
@da812manymonkey i changed the faction label+description, although it seems like the pawn types already specify to generate 10% of knights as sanguophages