Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Hello, I have a question regarding your work. Are the two mods compatible with each other? My apologies, but I find your words contradictory of each other.
"Part 1 should be compatible with any reskins as long as part 2 isn't loaded."
So if I may ask another question regarding this statement you made of your mod, do you mean to say that no other mods are compatible on the field of battle with these 2 mods active? Like for instance the AAA general mods?
-Burdigala - 20 units
-Nemossos - 19
-Vienna (not a capital) - 14
- the list goes on..
This is fine, the issue is that none of my (Roman) cities have half this level of garrison.
In Narbonensis, for example:
-Tolosa - 6 units
-Narbo - 1 (3 naval)
Segodunum - 2
-Divona - 0
I have to maintain so many armies to cover my back because there are effectively no garrisons in any of my cities outside of Italy (Genua has 5, Medhlan has 8). The cost of maintaining armies doesn't allow you to maintain small provincial armies to cover your back.
Is this intentional?
1 other thing, I find that my legionaries only use their pila at the very last second, so they have half of them left by the time the enemy makes contact. They used to toss them as soon as the enemy entered range.
Not a bug, we added more female units.
They don't have only female units but sometimes they only hire the woman units.
We will be improving their composition in the next version of Part 2.
Good find! Will be fixed in next patch!
Thanks