安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Are there any unit mods that you would recommend to use with this one together?
Hello, I have a question regarding your work. Are the two mods compatible with each other? My apologies, but I find your words contradictory of each other.
"Part 1 should be compatible with any reskins as long as part 2 isn't loaded."
So if I may ask another question regarding this statement you made of your mod, do you mean to say that no other mods are compatible on the field of battle with these 2 mods active? Like for instance the AAA general mods?
-Burdigala - 20 units
-Nemossos - 19
-Vienna (not a capital) - 14
- the list goes on..
This is fine, the issue is that none of my (Roman) cities have half this level of garrison.
In Narbonensis, for example:
-Tolosa - 6 units
-Narbo - 1 (3 naval)
Segodunum - 2
-Divona - 0
I have to maintain so many armies to cover my back because there are effectively no garrisons in any of my cities outside of Italy (Genua has 5, Medhlan has 8). The cost of maintaining armies doesn't allow you to maintain small provincial armies to cover your back.
Is this intentional?
1 other thing, I find that my legionaries only use their pila at the very last second, so they have half of them left by the time the enemy makes contact. They used to toss them as soon as the enemy entered range.
Not a bug, we added more female units.
They don't have only female units but sometimes they only hire the woman units.
We will be improving their composition in the next version of Part 2.