Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật









Going to ask for help with that
Maybe you could try Custom Weapons Expanded mod
Looks like one of your mods is referencing an old field from Customize Weapon . It's probably a third-party patch for AM_MCX .
Exception loading def from file RangedIndustrial.xml: System.ArgumentException: Could not find type named CWF.UpgradeExtension from node <li MayRequire="Vortex.CustomizeWeapon" Class="CWF.UpgradeExtension"><baseWeaponDef>AM_MCX</baseWeaponDef></li>
Yes, Ideo Styles don't apply here. That's because CompDynamicGraphic loads static texture paths directly, so it ignores the styles. This is only temporary. I'm still figuring out how to make it compatible with the style system