Total War: WARHAMMER III

Total War: WARHAMMER III

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The Hung – Lords of the Steppes
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overhaul
Tags: mod
File Size
Posted
Updated
1.257 GB
Aug 15 @ 5:44pm
Nov 1 @ 8:53am
12 Change Notes ( view )

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The Hung – Lords of the Steppes

Description
What's in the Most Recent Update
Hotfix/update date: 11/01/2025
  • Zao Korr crash-to-desktop when mounted and hit by missile fire FIXED
  • Frontend MUSIC by Eric Gordon Berg added -- you can hear it when the Hung main menu is selected and Audio Mixer is enabled.

From the chill, windswept steppes beyond the Bastion, the hordes of the Hung gather beneath bloodstained horsehair banners…

Disclaimer: The Hung are a difficult campaign, with a combination of micro-intensive units and a weak early game roster. Expect a difficult start which gradually snowballs as you build your hordes and recruit your higher-tier units.

Disclaimer, the second: While inspired by real-world cultures, the Hung (and their faction names) are from Games Workshop's Warhammer IP. I do not claim that these are the Mongols, Huns, Turks, etc., nor do I want to represent a real-world culture or faith. The Hung are firmly the Chaos-worshipping steppe nomads of Warhammer Fantasy.



The Hung – Lords of the Steppes brings a new playable race galloping into Total War: WARHAMMER III — complete with a bespoke roster, original characters, and unique mechanic representing the infamous nomadic Hung tribes of the Eastern Steppes.

Playable Factions
  • The Mung — Led by Ur-Khan "The Swift Fury", starting in Ironfrost Glacier, Naggaroth
  • The Man-Chu — Led by Zao Korr "The Thrice-Damned", starting in the Eastern Steppes

Minor Factions:
  • The Host of Shaarnor
  • The Chi-An
  • The Aghol
  • The Dreaded Wo
  • The Wei-Tu

Campaigns Supported:
  • Immortal Empires
  • Realms of Chaos
  • Multiplayer Campaigns



New Race
  • "The Hung" - Playable in both the Realms of Chaos and Immortal Empires campaigns, this mod introduces a fully fleshed-out race similar to the Warriors of Chaos, Beastmen, and other factions.
Full Custom Roster
  • A cavalry-heavy roster supplemented by powerful archers and fearsome monsters, the Hung army is a fast and deadly threat which can roll over the unprepared.
New Playable Horde Factions
  • Led by Ur-Khan, a former slave of the Druchii, the Mung follow a path of vengeance as they burn their way across Naggaroth, expanding the Endless Steppes in honor of the gods.
  • In the east, the avaricious Zao Korr leads the Man-Chu in a war against Grand Cathay, seeking to crack through its Bastion and conquer the fertile lands beyond.
Five Minor Factions
  • With plans to expand each, in time, into a playable major faction.
Custom Mechanics
  • Deceive enemies and manipulate situations to your advantage with the Hung's Treachery  options.
  • Recruit powerful units using pilfered knowledge and captured monsters by razing regions across the world in the Adaptive Warlords feature.
  • Choose where to place Tribal Gatherings , tent cities which can generate great wealth and allow recruitment of powerful units, based on seasonal Fertility  in local provinces. Strike a balance between exploiting the landscape and becoming more firmly entrenched in it.


Recommended Mods

F.A.Q. & Known Issues
Please read the full FAQ here before posting questions or reporting bugs.

Known Issues
  • Since 5.0, campaign effects will show units your faction does not have access to (if another Hung faction does, such as the Host of Shaarnor's access to certain Slaaneshi units)
  • Tribal Gathering building costs will display in red even when you have sufficient treasury to purchase the building. This is related to Omens of Destructions Ogre Camp update.
  • Very little attention to audio and voicelines. You can expect a lot of Wulfrik the Wanderer and various Chaos marauders until I can eventually implement some custom audio in tandem with the Audio Mixer team.

Compatibility Issues / Unsupported Campaigns
  • The Old World Campaign by Chaos Robie
  • Fudging Vassals by LordOmlette

Credits
Far too many people have generously donated their time and energy to helping me with this project to be credited here. A more complete version can be found in the discussion here

Feedback & Support
Please post any feedback, bug reports, or ideas in the comments section below or join the Hung Discord.[discord.gg]

Translations & Submods
Popular Discussions View All (8)
35
Dec 1 @ 6:46pm
Bug Reports (Patch 6.3)
Salty Old Fisherman
11
Nov 24 @ 7:09pm
Quest Battle Issues (Patch 6.3)
Salty Old Fisherman
9
Nov 6 @ 2:07pm
How to play?
Noobshot
544 Comments
RandomEdits 7 hours ago 
Until this is updated to 7.0, I don't recommend playing this. The horse archers can't fire their arrows, their arrow types are not present, you can't deploy their camps, and there is no item quest battles after the required level.
Etxxu 9 hours ago 
Does this great mod need an update for 7.0? Do you plan to do it soon? Thank you so much!
Inerael 10 hours ago 
hey, just to reprot that last update broke all archer/bow animation
jimmymenNL Dec 4 @ 3:41am 
in the old world campaign if mods does not support it but are active they still span but smaen in the very left under corner of the whole map(if u zoom out then u see them there)
bofan Dec 4 @ 12:08am 
@Salty Old Fisherman
They appear in diplomacy screen (diplo command via console) with no settlements or armies.
Khazukan Kazakit-ha! Dec 3 @ 7:11pm 
with the main menu screen you mean those main menu wallpapers, right?
Khazukan Kazakit-ha! Dec 3 @ 7:10pm 
ah okay, thanks then!:steamthumbsup:
Salty Old Fisherman  [author] Dec 3 @ 5:39pm 
@bofan Are they even visible/spawn in Old World? (they shouldn't)

@Khazukan The Hung mod does not alter any vanilla audio -- it only adds an original track to the Hung main menu screen when Audio Mixer is also enabled.
Khazukan Kazakit-ha! Dec 3 @ 12:47pm 
so you took the whole dynamic music out of the game or what?
bofan Dec 3 @ 2:34am 
Crashes around turn 20 on Old World Campaign, finally read the description that it's not supported.