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Bir çeviri sorunu bildirin
TLDR: Some of the offset items are so offset they are off the map actually
Hey this might be helpful for you. I was looking at the shelves and only saw 2 stack of steel despite each cell only having 3 so I was wondering if it was only trying to render the "top" stack but accidentally showing one of them offset, but then I wondered if the third was also offset but way way more. Using this Dubs Mint Minimap, I can highlight all selected items, so by selecting all the steel on the map (I think that's Allow Tool, might be vanilla now), it showed some of it way off in the top right corner. Since that's the direction of the offset, I wonder if somehow there is some sort of feedback loop or overflow error on the offset. Anyways, I hope this helps.
So I really wish I could help more, but as you can see, I don't really understand enough to.
For now, you can enable the "old stacking graphic" option in the mod options.
I'll look into properly fixing it when I have time.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3587239981
Forgot i could do this
As for testing to determine what mod caused it, this issue even occurs on normal vanilla shelves, but upon removing the mod, the issue disappears from them. I assume the reason is that Deep Storage in some way modifies storage behavior of vanilla shelves as well to put them into some kind of unified framework.
I can provide a screenshot if necessary. Just don't know how you'd like to see it.
Instant edit: changing the amount of stacks from 85 to 95 fixed it.