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报告翻译问题
It doesn't seem to truly impact anyhting as the mods both seem to still work as intended but I don't know what it's implying myself as I'm not familiar with code like at all lol. Any insights even if it's just "should be fine to ignore" would be appreciated
However if you use Adaptive Storage Framework itself together with this, Adaptive Storage Framework does add some nice options specifically for this mod
TL;DR, LWM's Adaptive Deep Storage and this mod are two different things
It looks like Mlie just updated Deep Storage Plus (Continued) yesterday
@tommanley102 check the mod settings and enable the "old stacking graphic"
it destroys silver, but in masses.
just came home with 20500 silver, pawn went to unload it, unloaded 2500 and the rest disappeared. idk why the 20k have been as 1 stack in the inventory of the pawn, but i assume that that's part of the issue.
@Excalibur-13 yup, I'm still trying to figure out how to fix it. If you don't want to have that graphical bug, you can enable the old stacking graphic option in the mod settings.
It usually breaks everything when it happens but goes away when I reload my save so I'm not sure why it's not going away for you.
I am more than happy to provide any additional information needed.
I tried to disable all of my mods that I have (I do not have many) and yet the issue persisted. I strongly suspect that this mod is the culprit as it is the only mod I have in my list that actually adds new items/buildings to the game.
This is a save file that I have had since 1.5, and when my save file was on 1.5 I used the old file of this mod from the original author. When I transitioned to 1.6, I switched to this mod instead as the last one did not update. I believe that my game is trying to use stuff from the old mod and for some reason cannot anymore, even though I have not been using the old one for a while now (though I could be wrong about this).
In any case, this whole issue is very disheartening to me, as this is a save that has been going for over 20 in-game years and I would hate to lose it.
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B58ED97] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Root:OnGUI ()
(continued)
I dont remember this being an issue in previous versions
Interesting @bradson, this issue is very repeatable and happens every single time. If it was a thread safety issue, shouldn't it have been intermittent?
Exception from long event: System.ArgumentNullException: Value cannot be null.
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue
at Verse.Building_SecureVacBarrier.get_Vacuum ()
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler
at Verse.Building_SecureVacBarrier.ReceiveCompSignal
at Verse.ThingWithComps.BroadcastCompSignal
at RimWorld.CompPowerTrader.set_PowerOn
at RimWorld.CompPowerTrader.LostConnectParent
at RimWorld.CompPower.PostDeSpawn
at Verse.ThingWithComps.DeSpawn
at Verse.Building.DeSpawn
- PREFIX net.littlewhitemouse.LWM.DeepStorage: Void LWM.DeepStorage.Patch_Building_DeSpawn_For_Building_Storage:Prefix(Building __instance)
at RimWorld.GravshipUtility.GenerateGravship (RimWorld.Building_GravEngine)
Exception ticking IG_Mote_PsychicConditionCauserEffect (at (231, 0, 90)): System.InvalidOperationException: Failed to find parent index in FishTable<Verse.MoteThrownAttached, System.Int32> for key: 'IG_Mote_PsychicConditionCauserEffect', hashCode: '-1074285312', value: '7', count: '99', bucket array length: '256', total tailing entries count: '41', known chain of tails:
{ index: '177' key: 'IG_Mote_PsychicConditionCauserEffect', hashCode: '1970887296', value: '42 }
{ index: '178' key: 'IG_Mote_PsychicConditionCauserEffect', hashCode: '644792704', value: '62 }
{ index: '179' key: 'IG_Mote_PsychicConditionCauserEffect', hashCode: '-1270506496', value: '92 }
[Ref FE585A5B]
Tried loading mod with the same packageId multiple times: LWM.DeepStorage. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1617282896
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3532608331
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ModLister:TryAddMod (Verse.ModMetaData)
just started displaying this way in the last week or two, don't remember it always having that bug
@Osrek
Both are known issues. I'm looking into them
Floating stacks above the storage container mostly just on pallets