RimWorld

RimWorld

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Local's CE Guns
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Mod, 1.6
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6.149 MB
22 jul @ 21:37
27 sep @ 13:43
10 ändringsnotiser ( visa )

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Local's CE Guns

Beskrivning
73 guns and 6 manned turrets.

Combat Extended is required.
Compatible with Muzzle flash and Show Me Your Hands .






71 kommentarer
Jan2607 3 okt @ 12:07 
There is no single fire mode for the HK G11? According to (German) Wikipedia it has single fire, 3-shot-burst and auto.
A Ghost 28 sep @ 18:14 
What's gonna happen with the 1.5 mods?
Celia 28 sep @ 10:02 
cool!
Local  [skapare] 27 sep @ 20:14 
I wont be adding movie weapons to this mod. But it might return in some form, I have no plans for it atm tho...
5150 27 sep @ 19:40 
Do you think it would be possible to bring back the F44 from the old Local's CE Guns mod as one of the unique weapons? I used that weapon extensively back in 1.5. It was powerful, looked amazing, and had great sound. It was incredibly satisfying to use it to take down the Anomaly creatures. Honestly, I think it's too good to just discard. The design and the configuration really show how much care was put into it.
5150 27 sep @ 18:21 
Finally!!! Nice update!!
crockett 22 sep @ 7:29 
@Helltorm901 Yeah I had apparently been sleeping on shotguns in CE for early game and had been using bolt actions instead. My current run has no emp yet but even with just slugs 3 guys with shotgun took out multiple insect hives and a few mechs in some ancient dangers I raided.
crockett 22 sep @ 7:21 
@Local, ok thanks for the suggestion. I'll look at the RPG's I haven't tried those yet.

@Yarrow, in my experience you can run both together or turn either off. Since 1.6 I was just running Local's gun mods because the CE team was still working on their versions. If you run both together you will likely have some duplicate guns but shouldn't cause any issues.
Yarrow 22 sep @ 2:44 
Are we meant to run this mod with the CE armoury mod made by the CE team?
Hellstorm901 21 sep @ 19:45 
@crockett If the EMP shotgun rounds are damaging hediffs (Body parts) on the Mechanoid then probably yes due to the way Rimworld allocates damage