安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






This also happens when trying to select "unique weapons" from the Odyssey DLC. I figure its best to wait for them to solve that issue on their end.
Ah well, at least you've got a turret mod I can use instead of theirs.
I mean we get 5 Antique modules but we just get picked some chosen ones/best ones from the Sidearms, Longshots, Sub Machineguns, Rifles and Shotgun Modules.
I mean i appreciate the work you are doing here and if you dont want to keep doing upkeep on five more different mods thats fine, dont update them then.
But why make it so no one can see them at all, you already said that they work fine with the update and the DLC in the comments under the Longshots Module, so cant you just slap a 1.6 tag on them (i dont know if it works like this) or leave them visible as discontinued/abandoned mods?
The other WW2 gun in this mod (the M1 carbine) will stay for now.
it might return at some point, if I decide to bump the weapon count of this mod to 100.
@Yarrow, in my experience you can run both together or turn either off. Since 1.6 I was just running Local's gun mods because the CE team was still working on their versions. If you run both together you will likely have some duplicate guns but shouldn't cause any issues.
I wouldn't bother with grenade launchers against heavy mechs.
In this mod (Guns) the mounted GAU-19 gun will absolutely melt Centipedes.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530875373
I believe in CE you are meant to use explosives, EMP weapons and energy weapons to fight them
It seems when using the launchers the NLAW is pretty consistent at killing them, but it's only a 1 shot, then the pawn has to go get another. That's fine for a base defense where you can have a close by stockpile but not when you are attacking somewhere.
What are people using when having to deal with the later mid game and beyond when you start getting lots of big mechs?
(I'm only using the Local's Gun, launcher and turret mods just to keep the game simple with out 500 guns)
and +1 with 20mm 14,5mm heavy and 9x39 and 4.3
Also could I make two stupid recommendations fitting our new Odyssey update. The Morita Assault Rifle from Starship Troopers and the Pulse Rifle from Alien (But which fires 45 ACP and its description mocks you for expecting it to fire "10×24mm Caseless" when it's just a mocked up Thompson)