RimWorld

RimWorld

75 vurderinger
Local's CE Guns
2
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
6.149 MB
22. juli kl. 21:37
27. sep. kl. 13:43
10 ændringsbemærkninger ( vis )

Abonner for at downloade
Local's CE Guns

Beskrivelse
73 guns and 6 manned turrets.

Combat Extended is required.
Compatible with Muzzle flash and Show Me Your Hands .






71 kommentarer
Jan2607 3. okt. kl. 12:07 
There is no single fire mode for the HK G11? According to (German) Wikipedia it has single fire, 3-shot-burst and auto.
A Ghost 28. sep. kl. 18:14 
What's gonna happen with the 1.5 mods?
Celia 28. sep. kl. 10:02 
cool!
Local  [ophavsmand] 27. sep. kl. 20:14 
I wont be adding movie weapons to this mod. But it might return in some form, I have no plans for it atm tho...
5150 27. sep. kl. 19:40 
Do you think it would be possible to bring back the F44 from the old Local's CE Guns mod as one of the unique weapons? I used that weapon extensively back in 1.5. It was powerful, looked amazing, and had great sound. It was incredibly satisfying to use it to take down the Anomaly creatures. Honestly, I think it's too good to just discard. The design and the configuration really show how much care was put into it.
5150 27. sep. kl. 18:21 
Finally!!! Nice update!!
crockett 22. sep. kl. 7:29 
@Helltorm901 Yeah I had apparently been sleeping on shotguns in CE for early game and had been using bolt actions instead. My current run has no emp yet but even with just slugs 3 guys with shotgun took out multiple insect hives and a few mechs in some ancient dangers I raided.
crockett 22. sep. kl. 7:21 
@Local, ok thanks for the suggestion. I'll look at the RPG's I haven't tried those yet.

@Yarrow, in my experience you can run both together or turn either off. Since 1.6 I was just running Local's gun mods because the CE team was still working on their versions. If you run both together you will likely have some duplicate guns but shouldn't cause any issues.
Yarrow 22. sep. kl. 2:44 
Are we meant to run this mod with the CE armoury mod made by the CE team?
Hellstorm901 21. sep. kl. 19:45 
@crockett If the EMP shotgun rounds are damaging hediffs (Body parts) on the Mechanoid then probably yes due to the way Rimworld allocates damage