Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem































I got pawn that is both a starjack (Xenogenes) and a Wolfman (Endogenes). Each time he transforms, his starjack genes duplicated and he also gets additional Astrogenes. The metabolic efficiency hit of the duplicated genes applies for each gene. Do you need this Hugslib-log that you have mentioned in other comments and if yes, then how can I access it and make it availible?
Here's a pawn but blue.
Visually, there's not much to show. Many xenotypes are not flashy. Many look the same in base game as they do with our mod. Most of the genes are not visual - they alter behavior, not look.
We do show the hero image (the big character art) depicting the xenotype. No need to also show a small little pawn graphic.
One removes the oxygen sensitivity genes: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3611998713
And the other reverts the Vacuum Efficiency gene back to the vanilla Low gravity adapted gene: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3611999360
All of our mods have their source available on GitHub, which means you can see how we did things and learn from it. 'Borrowing' some code, or copying it, is theft.