安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题































I got pawn that is both a starjack (Xenogenes) and a Wolfman (Endogenes). Each time he transforms, his starjack genes duplicated and he also gets additional Astrogenes. The metabolic efficiency hit of the duplicated genes applies for each gene. Do you need this Hugslib-log that you have mentioned in other comments and if yes, then how can I access it and make it availible?
Here's a pawn but blue.
Visually, there's not much to show. Many xenotypes are not flashy. Many look the same in base game as they do with our mod. Most of the genes are not visual - they alter behavior, not look.
We do show the hero image (the big character art) depicting the xenotype. No need to also show a small little pawn graphic.
One removes the oxygen sensitivity genes: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3611998713
And the other reverts the Vacuum Efficiency gene back to the vanilla Low gravity adapted gene: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3611999360
All of our mods have their source available on GitHub, which means you can see how we did things and learn from it. 'Borrowing' some code, or copying it, is theft.