RimWorld
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Launch Sites Expire
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Mod, 1.6
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82.266 KB
2025년 7월 14일 오전 5시 24분
2025년 7월 17일 오후 11시 47분
업데이트 노트 3개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

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Launch Sites Expire

설명
Description
A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

By default functions in the same way as abandoned camps, only removing sites that aren't located on a landmark. This can be configured, as well as the number of days launch sites persist for.
*Settings do not apply retroactively to old launch sites!

v1.1.0 - Additionally adds these settings to abandoned camps, allowing them to be configured in the same way.

Performance
- Patches a single function that only runs when a settlement is abandoned. Should have no meaningful impact.

Existing saves
Adding
- Safe
- Pre-existing launch sites will not despawn

Removing
- Probably fine?
- Landmark launch sites will disappear with a one-time red error. Remove them in dev mode first if you want to be safe.

Known Issues
- Launching from certain quest sites creates both an abandoned settlement and a launch site. This seems to be a vanilla issue, but I may implement a fix for it in the future.



I'm a fairly inexperienced modder, so there may be glaring issues I haven't caught. If you find one, please report it (with a log!) here or on GitHub.
Source[github.com]
댓글 59
pgames-food 2025년 12월 7일 오후 6시 48분 
ah cool thanks, that will be really helpful (i recently was able to finally get the dlcs and in v1.6 a lot of quests are expiring before i can even start them :)
cass  [작성자] 2025년 12월 7일 오후 5시 58분 
@pgames-food I've thought about doing this for quests you get from maps, since it seems silly to have a time limit on info that can be lying around for years before you read it. If I ever make that mod I'll try to include an option to apply it globally.
pgames-food 2025년 12월 7일 오전 11시 54분 
hi just as a question, do you know if its possible to do the opposite for quests in general?
(for example, to make quests never expire, until we get a chance to do them?) :)
inpenetrablegash 2025년 11월 28일 오전 10시 04분 
Brilliant, how is this not how it works in vanilla? This is objectively better. The old system is so dumb, the entire planet just turns into one giant crater. LMAO
Cat Princess 2025년 10월 9일 오후 2시 43분 
my gawd this is core game
JoeOwnage 2025년 9월 6일 오전 7시 48분 
Does this make it possible to revisit colony sites that you've launched from?
LB-TN-CNZVW-R82 2025년 8월 30일 오후 11시 50분 
This should've been in vanilla
bean 2025년 8월 29일 오후 9시 10분 
@Fish Cultist Anyway, if you want a lore reason, there's that. Now typically this is a long process (this revitalization takes places over hundreds of years) but Rimworld works on a very clearly different time scale so probably configure them in a way that makes sense to you in regards to how long.

I wrote more but Steam kept getting angry at me and I don't want to flood the comments .u.;;
bean 2025년 8월 29일 오후 9시 10분 
@Fish Cultist just imagine the land retaking the crater over naturally - after any natural disaster or man-made disaster, eventually mosses and lichens (which make way for shrubbery, then bushes, then finally trees) will "take over" the remains and allow other plants to build off of them once they die, providing nutrients.
Fish Psycaster 2025년 8월 29일 오후 1시 13분 
wish this was the way it worked in lore