RimWorld
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Performance - Slower Pawn Tick Rate
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Mod, 1.6
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414.378 KB
12 jul om 16:52
19 jul om 20:06
4 wijzigingsnotities (weergeven)

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Performance - Slower Pawn Tick Rate

Omschrijving
🕒 Pawn Tick Rate Adjustment
Improve performance in colonies with many pawns



RimWorld 1.6 introduced variable tick rates, which improve performance by updating pawns less frequently based on camera distance. This way, pawns out of view update less frequently. These updates only apply to non-time-sensitive systems like needs, health, mental states, etc. It doesn't affect drafting commands, psycasts, etc.

This mod further reduces how often pawns are updated (even for pawns in view). For example, slowing those tasks from 60 updates per second down to only 6. The result is improved performance, especially in larger colonies, at the cost of in-game delay on those updates.

⚠️ Important: Slower updates only affect how often things are processed. It doesn't change how much progress they make.

For example:
  • In the base game: if an infection increases by 0.01% per tick, it will calculate gradual changes like 0.01%, 0.02%, 0.03%, .... 0.1%, updating every tick.
  • With this mod: if updates happen only once every 10 ticks, the game still adds the same total progress — it just jumps directly from 0% to 0.1% after the 10 ticks happen, skipping calculating the intermediate values.

A similar thing already happens in vanilla 1.6 if your pawn is out of view. I just made it more agressive to save more TPS.

I usually enable this after reaching 15-20+ pawns. On my 10-year-old laptop, late-game TPS improved from ~370 to ~550.

However, it may not work for some people's colonies. Variable tick rates only affects part of the pawns calculations. And even that may be too small to be noticeable depending on your colony setup and your computer.



⚙️ Features & Settings
  • Optionally apply only to slaves or animals (default applies to all pawns).
  • Restart required for changes in these settings to take effect.
  • Adjustable slider controls the slowdown level.
  • Changing the slider does not require a restart.

Note: I haven’t encountered bugs myself, but I played with no other mods and only for a limited time. If you notice odd behavior (e.g., delayed responses), try reducing the slowdown or disabling it for colonists. If the mod actually ends up being a problem please remove it (won't break your save) and comment below. If it performs poorly I will unlist this mod.



🔄 Compatibility
  • ✅ Safe to add/remove mid-playthrough — does not overwrites or saves anything.

  • ⚠️ Important: If you suspect my mod is causing a bug with another mod during some task or bar taking longer, test the following: Remove Slower Pawn Tick Rate. Test whatever you need while looking at the pawn. Test with the pawn out of screen view. The problem will probably happen with whatever mod is causing the incompatibility and 1.6 Vanilla Rimworld.

  • A lot of mods are bugged in 1.6 and still marked 1.6. Some examples are Combat Extended, Recycle this and Dead Man's Switch. However, the bugs happen offscreen and you only notice when you install my mod. It is not a problem with my mod. I can't fix problems in their code. You have to go submit a report to them.



📋 Systems Affected
This if the full list of things affected by variable tick rate (even in vanilla). If you find delays in something unrelated, then it probably doesn't have anything to do with this mod.
  • Jobs tracker
  • Injuries and infections
  • Mental state, social interactions, and relationships (e.g., opinion, bonding)
  • Needs and comfort (food, rest, recreation, furniture)
  • Surroundings & aesthetic preferences
  • Apparel deterioration
  • Skills (XP decay/gain tracking)
  • Auto-undraft interval
  • Royalty titles, ceremonies and psychic entropy (if Royalty is active)
  • Prison break, slave rebellion, and hemogen extraction
  • Looks change desire and guilt (if Ideology is active)
  • Gene tracking (Biotech)
  • Mutations and anomalies (if Anomaly is active)
  • Pollution / Toxicity / Vacuum effects
  • Age tracking
  • Record keeping (stats like distance walked, enemies killed, etc.)
Populaire discussies Alles weergeven (3)
6
30 nov om 8:42
Mining is way slower with this mod
Kostr184
1
25 jul om 15:36
Please make more than x20 max
Array
0
8 sep om 18:04
Bug report
白金trigger
292 opmerkingen
The Blind One 29 nov om 3:47 
@Naucetaaq

You want to get WVC work modes for mech optimization.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2888380373

Trust me ... you want this. You need this.
Naucetaaq 27 nov om 21:15 
Can you make a setting to have it only apply to mechs as well? I have a mech heavy colony so my colonists aren't as much of an issue as my 30+ haulers.
AntiBlaze 20 nov om 9:14 
Is this compatible with the FPS Stabilizer mod?
VitaKaninen 18 nov om 10:52 
@Arky, Yes. That is how I discovered that it was this mod doing it. I noticed the same thing, that zooming out without this mod active or switching to another map, or panning away from them also slowed down the mining, but since it was doing that even with no mods active, I assumed there was nothing that could be done about it. With your mod active, it made it takes so much longer that the mining would take weeks to finish even with a level 20 miner with double drill arms if they were on a different map. Without the mod, it still takes longer if I am not watching them, but the work will still get done in a manageable timeframe. I will see about reporting it.
Arky  [auteur] 18 nov om 5:53 
I can't fix the slower work speed guys. This mod doesn't change it. It only amplifies. This is a bug in vanilla rimworld. Please test it, get the save file and report it to ludeon. They have been fixing similar bugs ever since the 1.6 update. I have been constantly redirecting the complaints from this mod to them and they have been fixing. But I don't have time to do it myself anymore.
Arky  [auteur] 18 nov om 5:51 
@VitaKaninen Have you tried removing the mod, putting a colonist to mining, panning the camera out of view and testing? The same behavior will happen, but with a 6x slowdown instead of the 10x slowdown of this mod. This is a vanilla bug.
Isuka 12 nov om 14:14 
If you are using this mod and are experiencing slower mining or building speeds, try setting the Slowdown multiplier to "1".
At "1", work speed won't drop that much, but TPS will of course decrease. In my case, I deal with this by changing the value as needed.
Anyway, this mod is great.
VitaKaninen 11 nov om 16:43 
This mod makes it so that mining ores is incredibly slow. My miner is hitting for 80 hp on the ore, but with the mod active, it is 20 times slower.

https://youtu.be/dehZZVrBA1o
Fangtom 5 nov om 14:44 
Does anyone know what options I can use to disable slower work ticks? My pawns are working fast enough that it's holding them back.
Eppi 4 nov om 9:28 
peak. Huge performance boost for me.:steamthumbsup: