边缘世界 RimWorld

边缘世界 RimWorld

Performance - Slower Pawn Tick Rate
292 条留言
The Blind One 11 月 29 日 上午 3:47 
@Naucetaaq

You want to get WVC work modes for mech optimization.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2888380373

Trust me ... you want this. You need this.
Naucetaaq 11 月 27 日 下午 9:15 
Can you make a setting to have it only apply to mechs as well? I have a mech heavy colony so my colonists aren't as much of an issue as my 30+ haulers.
AntiBlaze 11 月 20 日 上午 9:14 
Is this compatible with the FPS Stabilizer mod?
VitaKaninen 11 月 18 日 上午 10:52 
@Arky, Yes. That is how I discovered that it was this mod doing it. I noticed the same thing, that zooming out without this mod active or switching to another map, or panning away from them also slowed down the mining, but since it was doing that even with no mods active, I assumed there was nothing that could be done about it. With your mod active, it made it takes so much longer that the mining would take weeks to finish even with a level 20 miner with double drill arms if they were on a different map. Without the mod, it still takes longer if I am not watching them, but the work will still get done in a manageable timeframe. I will see about reporting it.
Arky  [作者] 11 月 18 日 上午 5:53 
I can't fix the slower work speed guys. This mod doesn't change it. It only amplifies. This is a bug in vanilla rimworld. Please test it, get the save file and report it to ludeon. They have been fixing similar bugs ever since the 1.6 update. I have been constantly redirecting the complaints from this mod to them and they have been fixing. But I don't have time to do it myself anymore.
Arky  [作者] 11 月 18 日 上午 5:51 
@VitaKaninen Have you tried removing the mod, putting a colonist to mining, panning the camera out of view and testing? The same behavior will happen, but with a 6x slowdown instead of the 10x slowdown of this mod. This is a vanilla bug.
Isuka 11 月 12 日 下午 2:14 
If you are using this mod and are experiencing slower mining or building speeds, try setting the Slowdown multiplier to "1".
At "1", work speed won't drop that much, but TPS will of course decrease. In my case, I deal with this by changing the value as needed.
Anyway, this mod is great.
VitaKaninen 11 月 11 日 下午 4:43 
This mod makes it so that mining ores is incredibly slow. My miner is hitting for 80 hp on the ore, but with the mod active, it is 20 times slower.

https://youtu.be/dehZZVrBA1o
Fangtom 11 月 5 日 下午 2:44 
Does anyone know what options I can use to disable slower work ticks? My pawns are working fast enough that it's holding them back.
Eppi 11 月 4 日 上午 9:28 
peak. Huge performance boost for me.:steamthumbsup:
FATTALLERROR3030 11 月 1 日 上午 4:15 
i realy love this. just one question: does this work with mechanoids frendly or enemy?
Sturm Krahe 10 月 25 日 上午 7:11 
Seems to significantly slow down cleaning speeds, all other tasks are unaffected as far as I can tell.
Gerewoatle 10 月 22 日 下午 10:13 
How does this mod interact with increased aging speeds?
Rasmus 10 月 18 日 下午 9:22 
This saved my 40 colonist save, 10/10 would recommend
sabsuda_san 10 月 17 日 下午 1:08 
It can be customized for multiplayer, which has greatly helped many players to make the game more stable. By increasing the traffic during data transmission)
Dee [de|en] 10 月 14 日 下午 10:24 
Regarding the https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3573146304 Rimworld: 1.6 Adventure Fantasy modpack (from the current redeemer series of the YouTuber MrSamuelStreamer):
It seems that your mod is not working properly in the modpack - even after pushing the mod down to the bottom of the load order. Has anyone experienced the same or a tip for me?

What I tried: Reducing the multipliers from 1x to 10x on everything including experimental options had no effect on the Pawn.Tick() at all - which feels counterintuitive? Shouldn't at least the Pawn.Tick() times drop -especially when I the multiplier massively down from 1 to 10? Measured with PerformanceMonitor on a highly modded playthrough >400 mds and 32 colonists in a colony.

tldr: Measuring human pawn tick times with Performance Monitor shows no difference between x1 multipliers and x10 multipliers. Does that sound reasonable?
Dr. Fnord 10 月 12 日 上午 2:23 
This brought my TPS up to usable levels with a colony that recently ballooned to 200 pawns, which ought to buy me enough breathing-space to hive them off into outposts using Vanilla Outposts Expanded.
Sariias 10 月 1 日 下午 5:19 
I saw this mod when it came out but stubbornly did not try it immediately. But... as my growing island paradise catgirl death cult began to get slower and slower... I knew it was either try it or just stick to tiny maps with only a limited amount of blood thirsty beach going catgirls. Instead, you have allowed me to continue to litter the beaches with viscera and gristle and for I thank you.
ASS 9 月 30 日 下午 2:32 
is this mod compatibling with performance optimizer?
DeleteC 9 月 20 日 下午 1:33 
There is a display bug that causes the comfort value range to bounce back and forth when the character is sitting on a chair. Sorry, this is machine translation.
NinjaBeest 9 月 13 日 下午 6:52 
@Arky Thanks!
Arky  [作者] 9 月 13 日 下午 6:21 
@NinjaBeest Just put it anywhere after the dlcs and it will be fine. And above mods that ask to be last on the list.
Arky  [作者] 9 月 13 日 下午 6:20 
@amefurashi The exosuit framework mod is bugged
Arky  [作者] 9 月 13 日 下午 6:20 
@ Consho yes
GrimGram556 9 月 12 日 下午 4:13 
I would place it at the very bottom with your stack mods and other performance mods.
NinjaBeest 9 月 11 日 下午 5:48 
Load order placement recommendation?
𝙁𝙤𝙧𝙩𝙧𝙖𝙣 9 月 5 日 上午 3:22 
Not that I need it but this could probably extend Deck playtime even further/save energy from PC, great idea!
stups 8 月 29 日 上午 3:43 
@Arky I don't know what else I´could give you. No quests from maps with the mod. Lots of quest from maps without the mod.
amefurashi 8 月 27 日 上午 4:21 
This mod always helps with my potato PC. Thank you.
I'm reporting this because I've discovered a discrepancy between this mod and the Exosuit Framework mod ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3352894993 ) .
I discovered that when I try to repair an Exosuit while it's assembled in the Maintenance Bay added by the Exosuit Framework mod, it takes several times longer than usual. This extended repair time phenomenon increases or decreases proportionally when you adjust the tick rate of this mod, so I think it's probably because the tick rate reduction effect is also applied to the assembled Exosuit. In fact, this issue does not apply if you repair the Exosuit after unassembling it and storing it in Component Storage.
If you don't mind, I'd be happy if you added an option to remove the Exosuit from the tick rate reduction effect. Even if you don't, I'm still thanks to you.
Consho 8 月 26 日 下午 2:21 
works with FPS Stabilizer?
PepperCat 8 月 26 日 上午 8:21 
Giving a try to this mod in my 20 years game right now, 30 pawns, about 20 Mechs and probably around 50 animals, 135 mods, I gained about 100 TPS with the experimental settings enabled. So far no issues up to this point, I'll keep testing :)
Arky  [作者] 8 月 24 日 下午 6:52 
@PerpetualGamer What I think it is happening. At high speeds close up your game runs better then you finish faster. At high speeds far away your game runs poorly and finishes later.

Could not be that. Could be vtr related. But then you would have to complain to Ludeon on this one, not me. If true, they have a discord and have fixed a bunch of errors similar to the one you are complaining about. Send them a bug report with log and save file.
Arky  [作者] 8 月 24 日 下午 6:49 
@stups I doubt it. I need more proof and info to even begin considering this.
stups 8 月 24 日 下午 1:06 
It might be that this mod supresses the discovery of quest from reading maps in Odyssey. I had maps for eight in game years around without getting any quests and the first in game day without the mod the first quest was discovered.
PerpetualGamer 8 月 24 日 上午 7:46 
I should have run this test as well. At low TPS 60, they seem to finish in exactly the same amount of time. It's only when trying to run at high tps that I see the issue.
PerpetualGamer 8 月 24 日 上午 7:45 
I seemed to have a large mining order take significantly longer than expected when zoomed out (i assume that triggers the tick rate I could be dumb.) It takes 20 seconds to clear 5 rocks when zoomed out and 10 seconds to clear 5 rocks under similar conditions when zoomed in.

I dunno if this is real or I'm being a baby, but I figured I'd ask here since it seems related.
HotdogMoisturiser 8 月 23 日 下午 11:16 
Colnists just starting standing in place forever only would move under combat stance
ジャッキー・ザ・トキ 8 月 23 日 上午 1:06 
Oh thank you ^
Arky  [作者] 8 月 22 日 下午 4:31 
@ジャッキー・ザ・トキ
Options > Experimental > Apply for other things > Check
ジャッキー・ザ・トキ 8 月 22 日 上午 4:20 
Could similar mod work for plants?
SstarLit56 8 月 21 日 下午 9:19 
well i suppose thats why i didnt reproduce it with the mod off, thanks i hate this finding
Arky  [作者] 8 月 21 日 上午 8:27 
@Midnight Thank you. I fixed it.
Arky  [作者] 8 月 21 日 上午 8:26 
@no Not viable for technical reasons
Arky  [作者] 8 月 21 日 上午 8:25 
@Quartino and @SstarLit56 As far as I know this is the intended vanilla behavior. The slowness and pauses scale with the amount of animals carried. To the point that roping 20 boomalopes is a pain in the ass.
Quartino 8 月 20 日 下午 11:29 
@SstarLit56 I believe I noticed this behavior, too. I'm too lazy to test this mod specifically by only loading this mod, though, so take that with a grain of salt.
no 8 月 20 日 下午 5:18 
can you add settings for this to affect non colony pawns and colony pawns instead of all pawns?
SstarLit56 8 月 20 日 下午 5:07 
this makes pawns roping animals to a pen move then stop repeatedly, slowing them down from just walking an animal to the pen
AC1M 8 月 19 日 上午 4:20 
mod打多了出问题了,视野外的小人饱食度掉很快,技能涨很快,挖矿也很快,删了这个mod就好了:steammocking:
Deo-te-Hero 8 月 16 日 上午 3:48 
epic
JohanTron2000 8 月 15 日 上午 8:37 
@2962342497 Rocketman isnt 1.6?