RimWorld

RimWorld

566 ratings
Bigger Gravships (and other Odyssey spaceship related settings)
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Mod, 1.6
File Size
Posted
Updated
718.582 KB
Jul 11 @ 7:10am
Aug 12 @ 11:39am
9 Change Notes ( view )
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Bigger Gravships (and other Odyssey spaceship related settings)

In 2 collections by RedMattis
Red's Workshop Mods
45 items
Quality of Life & Base Pack
69 items
Description
[www.patreon.com]
Configurable Gravship Size.
Options for changing support, support range, support count, thruster range, chemfuel tank size, and a few other Odyssey grav-ship settings.

Can also be used to make them smaller if you really want to challenge yourself.


Known Issues


Large Ships and Landing
There should not be any issues. Checked with Ludeon as well. quote: "it WILL make space [for the ship]" - Sam.

If you get issues anyway I’d suggest not making long train-shaped ship since this seems this has caused issues for people in the past.

I've built abominations 160x170 with no issues[imgur.com] but I suspect some implementations of modded maps/buildings might prevent Odyssey's "cut-away" fallback from cleaning up the map enough to let the giant ships land.

Other mods aside mods, extremely large ships might cause quest locations issues due to simply not having enough space to fit key objectives, or cutting open the walls on ancient dangers. Especially if using small map-sizes.

Finally the landing/take-off animation might fail if you don't have enough VRAM. Only the longest dimension matters here. A 30x200 tile ship will likely be as expensive as a 200x200.

Other issues
This mod edits properties in rimworld, it doesn't modify the game's logic. If you get issues even with fairly mundane ship sizes then the issue is very unlikely to be related to this mod.



Mod Discord
[discord.gg][ko-fi.com]
[github.com]
216 Comments
mëghr Dec 2 @ 6:26am 
we need compability with Vanilla Gravship Expanded - Chapter 1
Drago Duval Nov 24 @ 2:56pm 
It kinda work for VEG, but yea only for vanilla parts. It need an update or a submod.
QeoJin Nov 22 @ 7:48pm 
But I think this might be incompatible since it modifies parts of the GravShip
QeoJin Nov 22 @ 7:47pm 
up the comment below me
JoeOwnage Nov 22 @ 3:14pm 
Hey Red should this be used alongside the new vanilla expanded gravship mod?
entering value with numpad is so buggy. only slider works, but its not accurate. for example i want to set the engine substructure support to 1000. the moment i press 1 the value instantly changes to 250. then when i press 0 the value becomes 2050 and when i press 0 again it becomes 5000
RedMattis  [author] Oct 7 @ 6:06am 
@Vylk
I don't see any issues when testing it on my computer.

You can find the logs in:
C:\Users\YOUR_USER_NAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log

@Seroth0
Something seems to be modifying your chemfuel tanks (etc.) in a strange way. It claims to find it several times. This isn't something I touch though.

After that you have issues with a charge rifle and the same thing again.

I'd suggest trying without other mods to make sure it isn't some performance/faster-game-loading, or similar kind of mod exploding.

@Devinator80
There are other mods which let you customize map sizes. :)

@Albatros
If that is something I can do from my end then sure. What is the issue exactly?
qwerty Sep 30 @ 1:13pm 
i dont know
Vylk Sep 27 @ 7:53am 
I think the last update definitely broke the Mod, haven't been able to play my save in almost a month now. How do I provide logs of the situation so I can help get this fixed?
Seroth0 Sep 24 @ 5:26pm 
Hi, my logs are below if you need them. But this mod seemingly does nothing for me. When I click apply, simply nothing happens. All values stay the same (tank capacity, substructure support, etc...). Is there a mod conflict or mod order requirement I should check? I've placed it at the end and beginning of the list with no change. Any help would be appreciated.

https://gist.github.com/HugsLibRecordKeeper/8c522788d9174aeb9c82e11fe5374865