安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://gist.github.com/HugsLibRecordKeeper/8c522788d9174aeb9c82e11fe5374865
Or Animation of them.
The mod just sets properties, so if logs aren't provided I'll just assume the issue is either unrelated to this mod or related to some other mod erroring due to incorrect assumptions about gravships sizes for example.
If you do get errors then please provide your full log files.
There is a mod called "Land Anywhere", idk about the nature of your problem but I figured mentioning it wouldn't hurt.
Even so, in vanilla I've never had issues with it, and I've confirmed with Ludeon that it shouldn't be an issue beyond what is outlined above in the description.
My 160x170 had no issues and that is stupendously huge. :'D
If you're using default sizing then it should be 100% identical to vanilla, unless Ludeon tweaked some value in the last update.
I would guess at another mod, or even a bug in vanilla.
I'd suggest asking in the main rimworld discord and supply your full log to the troubleshooters there.
Debug errors show: https://pastebin.com/kDs5TBut
I don't touch terrain, so that wouldn't be me.
@Harris
Noted, I'll have a look and see if Ludeon broke something.
@Mee Goreng
I don't think mod order should matter, but lowest is probably best.
@juako
Thanks for notifying me that this is a Vanilla Rimworld mod. Saves me chasing it down. :)
@Shure Soppe Lung
This mod only changes the settings for gravship, it doesn't touch the logic otherwise. Ludeon's code should never result in the gravship going missing though, might be a mod issue, or maybe it is bigger than anything Ludeon tested with. I can't say.
Maybe you can fix it.
this is of a few mods that updated during that time period so i'm politely asking if there's any chance i could be linked to a download for exactly one version ago to see if i can recover my save or any known solution
thanks for your time
That is indeed missing. I'm used to it always being there so I kinda forget that some play without Harmony. :)
I'll fix it in the next update. But yes, as the workshop page says, Harmony is required. :)
@Pz.IV.H
I never expected anyone would need more than 42 gravcore extenders or place them that far out, but I can certainly increase max slider the limits.
@Togie_
Correct, it is technically a floating point value, it just isn't display as one. :)
Everything works now, though even after verifying file integrity the game still doesn't show that dependency for your mod
Try this alter mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3545377415
But it cannot be used together with this mod though.
Make sure you have steam running when launching.
If you have steam running when launching and you still get that error, I'd suggest verifying files.
Also, when enabling mods, make sure all prerequisites are met, e.g. Harmony Mod for this one.
See mod description. It is likely either a RAM/GPU memory Issue or mod conflict. This + Vanilla Odyssey handles any size of ship.
If you suspect your computer might not be up to the challenge I'd suggest avoiding making long ships and focus on shapes centered around the grav-core since this reduces the texture size required for the launch animation.
@thesoupiest
I've heard about the issue but I've not been able to reproduce it. Last time I helped a user debug it verifying steam files of the game fixed it.
@Pyromaniac1
That would probably be something for Sarg's alpha prefabs of the like. :)