RimWorld
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Bigger Gravships (and other Odyssey spaceship related settings)
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Mod, 1.6
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11 юли в 7:10
12 авг. в 11:39
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Bigger Gravships (and other Odyssey spaceship related settings)

В 2 колекции от RedMattis
Red's Workshop Mods
45 артикула
Quality of Life & Base Pack
69 артикула
Описание
[www.patreon.com]
Configurable Gravship Size.
Options for changing support, support range, support count, thruster range, chemfuel tank size, and a few other Odyssey grav-ship settings.

Can also be used to make them smaller if you really want to challenge yourself.


Known Issues


Large Ships and Landing
There should not be any issues. Checked with Ludeon as well. quote: "it WILL make space [for the ship]" - Sam.

If you get issues anyway I’d suggest not making long train-shaped ship since this seems this has caused issues for people in the past.

I've built abominations 160x170 with no issues[imgur.com] but I suspect some implementations of modded maps/buildings might prevent Odyssey's "cut-away" fallback from cleaning up the map enough to let the giant ships land.

Other mods aside mods, extremely large ships might cause quest locations issues due to simply not having enough space to fit key objectives, or cutting open the walls on ancient dangers. Especially if using small map-sizes.

Finally the landing/take-off animation might fail if you don't have enough VRAM. Only the longest dimension matters here. A 30x200 tile ship will likely be as expensive as a 200x200.

Other issues
This mod edits properties in rimworld, it doesn't modify the game's logic. If you get issues even with fairly mundane ship sizes then the issue is very unlikely to be related to this mod.



Mod Discord
[discord.gg][ko-fi.com]
[github.com]
216 коментара
mëghr 2 дек. в 6:26 
we need compability with Vanilla Gravship Expanded - Chapter 1
Drago Duval 24 ноем. в 14:56 
It kinda work for VEG, but yea only for vanilla parts. It need an update or a submod.
QeoJin 22 ноем. в 19:48 
But I think this might be incompatible since it modifies parts of the GravShip
QeoJin 22 ноем. в 19:47 
up the comment below me
JoeOwnage 22 ноем. в 15:14 
Hey Red should this be used alongside the new vanilla expanded gravship mod?
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡 13 окт. в 6:33 
entering value with numpad is so buggy. only slider works, but its not accurate. for example i want to set the engine substructure support to 1000. the moment i press 1 the value instantly changes to 250. then when i press 0 the value becomes 2050 and when i press 0 again it becomes 5000
RedMattis  [автор] 7 окт. в 6:06 
@Vylk
I don't see any issues when testing it on my computer.

You can find the logs in:
C:\Users\YOUR_USER_NAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log

@Seroth0
Something seems to be modifying your chemfuel tanks (etc.) in a strange way. It claims to find it several times. This isn't something I touch though.

After that you have issues with a charge rifle and the same thing again.

I'd suggest trying without other mods to make sure it isn't some performance/faster-game-loading, or similar kind of mod exploding.

@Devinator80
There are other mods which let you customize map sizes. :)

@Albatros
If that is something I can do from my end then sure. What is the issue exactly?
qwerty 30 септ. в 13:13 
i dont know
Vylk 27 септ. в 7:53 
I think the last update definitely broke the Mod, haven't been able to play my save in almost a month now. How do I provide logs of the situation so I can help get this fixed?
Seroth0 24 септ. в 17:26 
Hi, my logs are below if you need them. But this mod seemingly does nothing for me. When I click apply, simply nothing happens. All values stay the same (tank capacity, substructure support, etc...). Is there a mod conflict or mod order requirement I should check? I've placed it at the end and beginning of the list with no change. Any help would be appreciated.

https://gist.github.com/HugsLibRecordKeeper/8c522788d9174aeb9c82e11fe5374865