Space Engineers

Space Engineers

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GR-7112 Wallaroo
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1.017 MB
9 jul om 7:18
6 dec om 8:21
3 wijzigingsnotities (weergeven)
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GR-7112 Wallaroo

In 1 verzameling van Scorpion_1
SSC Armed Force Vehicles
25 items
Omschrijving
GR-7112

The Wallaroo is a light utility vehicle specifically designed for scouting and reconnaissance. It offers excellent mobility, good protection and hours of battery power. Gatling turret with ten small cargo containers for ammunition or supplies, ore detector, hinge for attaching a trailer such as the H-4102, smart brakes to prevent fliping at high speed and automated start and stop functions are some of the many features of the GR-7112 Wallaroo.

Specifications:
Blocks
183
PCU
1 791
Grid mass
16t


Survival ready, vanilla with DLCs. Blueprint contains the Wallaroo with datapads in driver seat inventory which include toolbar button descriptions and a quick reference handbook.

Scripts used
MMaster's Automatic LCDs 2
Whip's Turret Based Radar

Updates
6.12.2025
- Cockpit display now shows Uranium in reactor inventory
- Trailer attach / detach actions now use "Trailer Hitch Hinge/Rotor" groups to unlock/lock complex trailer hitch
38 opmerkingen
Scorpion_1  [auteur] 16 okt om 3:43 
The game sees flush cockpit as a DLC item, you can get it for free by signing up for the newsletter with any email, fake or not. All required paid DLCs are listed.
That_Aussie_Guy 16 okt om 3:12 
i own every dlc and still telling me that i dont have cerrtain dlc
Scorpion_1  [auteur] 23 aug om 5:44 
if you have admin rights, you can open admin screen with alt+f10 and switch some settings there to get creative mode abilities or start a creative world and copy the text

the reactors are connected to the conveyor system. as long as there is power, you can move uranium into them. conveyors also need power to work.
Villain.Zod 22 aug om 8:43 
I am unable to put uranium {using K control and Inventory} into any cargo or directly into the reactors while sitting in the cockpit. Is there some other way to fuel the reactor?
homadsen 22 aug om 7:42 
@Scoprpion_1 Okay, thx for your fast response. Didnt know that about datapads. Now I just have to find out how to paste the vehicle from creative mode. I have never jused it
Scorpion_1  [auteur] 20 aug om 23:04 
Datapads are inventory items, they don't get created when you build it using projector but they are there when you paste in the vehicle straight from the workshop like in creative mode. LCD with damage is a script (linked in description) only reports damage to functional blocks.
homadsen 20 aug om 11:26 
Very cool vehicle. I got one small problem.. there is no datapad in the cockpit. I tryed to build 2 vehicles now and both have no datapad. Both vehicled says no damage when i turn batterys on. So dont understand whats wrong.
Diggrok 24 jul om 18:00 
I approve! So cool! 👍
Chase 16 jul om 6:43 
@Salmon man I didn't see it at first but you're right, been playin a ♥♥♥♥ tone of Arma 3 recently, and yeah really is like the Ifrit. Really love this design
Salmon man 15 jul om 13:37 
Man this thing looks awsome, reminds me of the Ifrit MRAP from arma 3, or the real life equivolant Zil Karatel.