Project Zomboid

Project Zomboid

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More Car Features + Spawn Zones Expansion
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1.171 MB
7 月 8 日 下午 9:24
10 月 9 日 下午 3:17
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More Car Features + Spawn Zones Expansion

描述
This mod does a lot of things vehicle related, I encourage you to read the full list below!

More vehicle spawn zones in unique places, not just lame old vanilla parking lots. You will find more corpses inside of cars, get used to dragging them out. Additionally, climbing on some vehicles is possible! [WIP Mod for B42 Only]

- Adds vehicle zones across the entire map (thousands of changes) including vehicles in garages, gas station, more traffic in your traffic jams, farms, and more.
- Adds a new custom vehicle spawn rate, chance to spawn burnt, damaged, and more customization in the sandbox settings.
- Spawns more corpses in cars, you'll find many on your journey.
- Some vehicle zone types, like parking lots, can spawn vehicles facing in random directions to simulate the first wave of chaos.
- Adds the ability to climb onto some vehicles (has keybind options/can be disabled in sandbox settings), is compatible with ALL Vanilla and MOST KI5 vehicles!
HATCH/SUNROOF: Hop into the corresponding seat under the emergency hatch and press the UP arrow key, that will bring you to the vehicle roof outside. Press the DOWN arrow key to re-enter the vehicle back into the same seat. You cannot fall off unless you choose to by pressing either the LEFT and RIGHT arrow keys.
NORMAL: Press the UP arrow key while looking at and near a vehicle, this will teleport you to the top. Press the DOWN arrow key to disable the invisible barrier and jump off.
HYBRIDS: Hybrid vehicles are vehicles that looks like they should be both climbable AND have a hatch/sunroof! They use a mix of the controls depending on the context. There aren't many hybrid types, but this would be a great find!
- Improves junkyards and traffic jams by adding back wrecked vehicles, removal of random parts, and rebalanced vehicle qualities.
- Automatically opens the car door and opens your proximity inventory when faced with too many items in a vehicle seat you tried to sit in from the outside (helps with taking corpses out). BUT, if there is at least one other seat that isn't the driver seat that is empty enough to fit those items on it (fully empty for a corpse), then it will transfer those items automatically for you to sit in.
- Adds a TWD reference, a flipped prison bus in Rosewood (if you have the correct KI5 vehicle mod enabled), there's more potential here (WIP).

SANDBOX SETTINGS
- General spawn rate defaults to vanilla if no value is entered. Junkyards, traffic jams, and special traffic jams ignore this setting.
- Spawn rate for special traffic jams (otherwise recognized as bumper to bumper traffic) is defaulted to 100, but the vanilla Vehicle Spawn Rate value slightly alters it.
- Random Vehicle Angles is a toggle for if some specific types of car zones, such as parking lots and ambulances, will be rotated around at random. Basically, it is a slight immersion thing.
- Corpses Spawning in Vehicles is a toggle for more corpses in car seats and ambulances (higher chance).
- The Traffic Jams in LV toggle enables or disables all the new traffic jams I added in LV specifically.
- The ability to turn all vehicle zones into burnt wrecks, completely configurable at a set rate.
- The ability to completely customize the quality of cars you find for all vehicle zones.
- The ability to turn off the climbable vehicles addon.

Kraz's No Vanilla Vehicles (B42):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2535461640
OR
Vanilla Vehicles Replacer (KI5):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3423424077
LOAD ORDER: PLACE MINE ABOVE

Required mod for MILITARY vehicle zones:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3436499337
LOAD ORDER: PLACE MINE BELOW

Shoutout to KI5's amazing vehicle mods which are all fully supported in this mod:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2490220997
LOAD ORDER: PLACE MINE BELOW

Use this in combination with Crashed Cars, More Immersive Vehicles, and similar mods if you wish, they have a few additional features that I don't have:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1539281445
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3162566044
LOAD ORDER: PLACE MINE ABOVE THESE TYPES OF CAR ALTERING MODS

Workshop ID: 3520758551
Mod ID: WayMoreCars
热门讨论 查看全部(1)
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9 月 24 日 上午 9:41
TRANSLATIONS
SIMBAproduz
375 条留言
GamestaMechanic  [作者] 36 分钟以前 
I'm having a very hard time reading this text in all honesty. I understood the slider part and more crashed vehicle events on side roads, but I didn't understand anything about the traffic jams. Maybe a screenshot could help me understand better?

I can definitely do more side road events, but the slider thing is a bit unnecessary. The number just represents the spawn rate for which vehicles spawn. And it's that, multiplied by the vanilla sandbox setting for vehicle spawn rates (default low, so it's about cut in half), is what appears for the bumper to bumper type. The more sporadic type spawns less vehicles, but in a more generalized direction, which works for wider, less dense, streets/highways.
TheGreatWolf14 1 小时以前 
also on some main roads vehicles sideways and/or crashed and such make sense too as well as a few side roads
TheGreatWolf14 1 小时以前 
@GamestaMechanic well not just LV. But pretty much a few changes which would be nice is with traffic jams it wouldn't make sense for normal or major roads to be gridlocked both ways. toward a town/city exit they would prob also be in oncoming traffic next to other traffic all attempting to "Evacuate" another thing is perhaps a tweak with "random rotation" on vehicles so in parking spots most are parked normally and all arn't just bad parkers/sideways in a parked space lol. And last for the "Traffic adjustment" would be nice instead of a -1 as it makes it difficult as to how to properly adjust to reduce the wall to wall traffic as its defaults has it almost everywhere so perhaps a better described slider so if people dont want the 100% increased traffic they could slide it down to 0 extra or a little extra and so on. (a 1-10 slider would prob work well)
LordZarmack 2 小时以前 
Bridge looks good, the issue with some cars weird placed at 45% along a road seems sorted
GamestaMechanic  [作者] 14 小时以前 
Also, @TheGreatWolf14 If you have a specific recommendation for the flow of traffic jams in LV, let me know. There are only 2 ways in and out of LV (except for the main checkpoint obviously), and the one leading to the bridge is one of the only 2 way streams of traffic I have, everyone else was driving erratically on the road to get to the nearest exit route as quickly as possible.
GamestaMechanic  [作者] 15 小时以前 
If anyone ever has a bad experience with this mod, always make a comment/discussion on it. DO NOT feel bad about whining or complaining here if something is genuinely broken. I, as the creator of this mod, am obligated to keep it running smoothly so long as I have it on the steam workshop. I will not ignore bug reports, and things will be fixed in a reasonable amount of time.

Speaking of, in about 3 days that update will be out which will be patching the fire trucks stuck inside of fire department buildings, vehicles belonging to houses will no longer have randomized directions (outside of LV, LV will still be a shit show lol), and a lot of other smaller misc bugs or small mistakes that didn't require an immediate update.
GamestaMechanic  [作者] 15 小时以前 
I already talked to the creator of Week One about compatibility a good while ago: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3403180543/595153917110826440/

They refused to fully acknowledge what I was saying (oddly just repeating themself instead of responding at all to what I was saying). They also then just brushed me off and ghosted the discussion.

Their mod description explains further; "Some sandbox settings are overwritten because they don't make sense in the world before the outbreak, for example car condition" and other stuff like that. I'm not gonna spend my time trying to make my mod compatible with another mod that actively seeks to make themself incompatible while also not even allowing the player to use their sandbox options.
TheGreatWolf14 17 小时以前 
Neat mod! Tho in Louisville the spawns are a bit strange as everywhere is gridlocked in both directions almost everywhere looking just very off. The bridge one tho is perfect. Also messes with Bandits Week One mod
Deserter 10 月 26 日 下午 8:44 
Dude you rock and so sorry not trying to be a whiny bitch complaining about a mod you gave us for free honestly much respect and thank you
GamestaMechanic  [作者] 10 月 26 日 上午 11:38 
@Joy Boy TIS is having a lot of issues with vehicles and performance issues in B42, it's okay in B41, but something changed very internally that made especially driving stutter very badly (unstable for a reason). There's nothing I can do to fix it and I definitely didn't cause it, and the same goes for other mods. Unless those other mod just 'lag' your game in general when walking around, then yeah, that doesn't help while driving. I can only recommend zooming in close to your car when driving and having the minimap enabled for upcoming turns.

This mod will only cause noticeable performance drops in LV from the sheer number of traffic jams I added in that area, which, of course, you can disable or decrease in the sandbox settings. But remember that the main cause of 'lag' is still new unstable code from B42 that cannot just be patched.