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I can definitely do more side road events, but the slider thing is a bit unnecessary. The number just represents the spawn rate for which vehicles spawn. And it's that, multiplied by the vanilla sandbox setting for vehicle spawn rates (default low, so it's about cut in half), is what appears for the bumper to bumper type. The more sporadic type spawns less vehicles, but in a more generalized direction, which works for wider, less dense, streets/highways.
Speaking of, in about 3 days that update will be out which will be patching the fire trucks stuck inside of fire department buildings, vehicles belonging to houses will no longer have randomized directions (outside of LV, LV will still be a shit show lol), and a lot of other smaller misc bugs or small mistakes that didn't require an immediate update.
They refused to fully acknowledge what I was saying (oddly just repeating themself instead of responding at all to what I was saying). They also then just brushed me off and ghosted the discussion.
Their mod description explains further; "Some sandbox settings are overwritten because they don't make sense in the world before the outbreak, for example car condition" and other stuff like that. I'm not gonna spend my time trying to make my mod compatible with another mod that actively seeks to make themself incompatible while also not even allowing the player to use their sandbox options.
This mod will only cause noticeable performance drops in LV from the sheer number of traffic jams I added in that area, which, of course, you can disable or decrease in the sandbox settings. But remember that the main cause of 'lag' is still new unstable code from B42 that cannot just be patched.