武装突袭3

武装突袭3

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D.I.R.T. - Dynamic Textures
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Data Type: Mod
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24.195 MB
7 月 6 日 上午 2:46
9 月 25 日 下午 12:31
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D.I.R.T. - Dynamic Textures

描述
Applies texture layers dynamically to units in Arma 3

D.I.R.T. – Diwako's Immersive Realtime Textures

Bring your battlefield to life with D.I.R.T., a powerful and immersive Arma 3 mod that dynamically applies environmental textures to uniforms and backpacks in real-time. Watch as your units gradually get dirty, soaked, scorched, or frosted — all based on what's happening around them.

No more static, clean uniforms in the middle of a firefight. Whether trudging through mud, getting drenched in the rain, or crawling through snowy terrain, D.I.R.T. adds that missing layer of realism and visual storytelling to your missions.

Core Features
• Dynamic texture layering on soldiers and gear using Arma's UI2Texture system
• Smooth transitions between effects for visual realism
• Highly optimized to manage VRAM usage and performance via re-usable texture canvases
• Fully configurable in-game through the "Addon Options" menu

Currently Supported Effects
• Dirt buildup
• Snow coverage
• Rain soaking
• Active snowfall
• Burn/scorch marks (ACE fire compatibility)

Customizable & Extendable
D.I.R.T. also acts as a framework: add your own environmental effects via mission config (description.ext) or through compatibility mods. Perfect for mission makers and modders looking to take immersion to the next level.

📘 Full documentation and examples on GitHub[github.com]

Compat mods
Blood Textures

F.A.Q.
Q: Will this work with any gear mod?
A: It will work with any mod, the uniforms and backpacks however need to be re-texturable for this to work.

Q: Can you make it so the effects only appear on certain body parts?
A: Nope, as the nature of the beast, each uniform texture is different and I would need to make custom textures for any uniform.

Q: Will this work on vehicles?
A: Nope, different beast all together.

Q: Is this performance heavy?
A: Not performance heavy, but memory heavy. If you are experiencing issues with blurry textures, either restart your game, use the "FLUSH" cheat, and decrease the maximum dynamic texture setting.

Q: Helmets, vests, and weapons are not affected!
A: Not possible right now using a script solution. This needs Bohemia to add support for these as well.

Q: Can this be used client side without the server running the mod?
A: Yep. The base functionality is all client side, to properly use all features this mod needs to run on all machines.

Q: It is snowing but it applies the rain texture, is this broken?
A: Only recently-ish a flag has been added to tell arma the snow particles are actually snow and not rain. Some (older) maps may not have that update. However you can update the rain effect to be flagged as snow by running this on all clients and people that join afterwards.
private _rainParams = rainParams; _rainParams set [15, true]; setRain _rainParams;

Q: There is another mod that does the same, what gives?
A: I am not beating around the bush here. That mod is a direct inspiration for this one, but I disagree with the handling of "displays" and thus the stark buildup of VRAM usage. I have given suggestions to the mod author but I received the answer that these parts are not being touched anymore, thus I decided to implement a mod on my own with these suggestions in mind.

Known Issues
> Loading savegames will make units end up pitch black.
A work around, which does not fully work has been implemented, but it seems there is an Arma3 bug at play as well...
https://feedback.bistudio.com/T193200

> Vests and Helmets do not have dynamic textures
Actually not an issue, simply no support from Arma for this

Links
GitHub[github.com] (Feel free to contribute :) )
Wiki[github.com]


Screenshots by:
The Rookie
diwako
Kaido
HoneyBadger
214 条留言
diwako  [作者] 9 月 30 日 下午 11:05 
try it with just mods that add uniforms, this mod and cba first. if there are too many mode it becomes very hard to debug.
Rocky Bukkake 9 月 30 日 下午 6:54 
I've noticed it with multiple mods, perhaps too many right now to count I wonder if its a rendering issue or something.
diwako  [作者] 9 月 30 日 上午 11:25 
can you link the mod and which uniforms were used? I would like to check that out
Rocky Bukkake 9 月 30 日 上午 11:16 
Seems like some uniformsgo completely white or flicker?
diwako  [作者] 9 月 5 日 上午 4:08 
Self interact -> equipment -> clean self. Hover over that to get options.

Or double click a drink item in your inventory.
BravoBlood 9 月 5 日 上午 3:45 
are you sure? how do i do so, only lets me cool down my weapons atm
diwako  [作者] 9 月 4 日 下午 11:48 
Right now, you can use water bottles from the ACE mod for that.
BravoBlood 9 月 4 日 上午 6:55 
could you make a brush or some item that cleans the uniforms when used
diwako  [作者] 9 月 4 日 上午 12:53 
no black list of uniforms, but you can blacklist whole units

https://github.com/diwako/dirt/wiki/Events-and-Variables#dirt_ignore
Marki 9 月 4 日 上午 12:35 
The way to work around ghillie suit thingy would be putting ghillie suits in blacklist clothing. So thet would not get effected.
Is there a blacklist line in this mod addon settings?