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报告翻译问题
Or double click a drink item in your inventory.
https://github.com/diwako/dirt/wiki/Events-and-Variables#dirt_ignore
Is there a blacklist line in this mod addon settings?
getObjectTextures player
I am asking because I'm running a KP liberation campaign in which units are respawned upon load etc, so I shouldn't encounter this bug right?
I can't reproduce the problem now, despite loading and unloading the mod did cause a constant fps drop just a few hours ago...this mission packs less than 15 AIs around player, but will check dirt_main_unitsAll if this happens again, thanks!
Can you open up the debug console and just run this `count dirt_main_unitsAll` it should print a number.
Can you try and disable the mod inside the Addon Options menu and see if that improves things?
My current guess is there are too many units around the player.
Used reduced DIRT settings, have A3TI but did not use them in this scenario, have auto view distance, and have lossless scaling in the background as well.
Have a bunch of other mods but none interfere with dynamic uniform textures.
Explosions near a unit adds dirt, fixed textures not resetting properly on respawn for none local units in MP
and
Added event when washing dirt off, can be used by mission and mod makers for things.
That is reason i mentioned it. Yeah it makes no sense to think about it in that way, but that simply is how the configuration is in arma.
> Q: It is snowing but it applies the rain texture, is this broken?
private _units = allUnits;
_units append allDead;
then what ever is in the "_units" variable is being checked. I could add a functionality, so other mods can add what ever objects they want, but me directly supporting other mod objects which are not units is probably not gonna happen.
You will need to elaborate a little more what do you mean with texture scan?
and a small correction on my end, if the dirt value is above 25% then it becomes washable.
What does it say if you run this
systemChat str (player getVariable ["dirt_main_groundDirtValue", 1])