武装突袭3

武装突袭3

D.I.R.T. - Dynamic Textures
214 条留言
diwako  [作者] 9 月 30 日 下午 11:05 
try it with just mods that add uniforms, this mod and cba first. if there are too many mode it becomes very hard to debug.
Rocky Bukkake 9 月 30 日 下午 6:54 
I've noticed it with multiple mods, perhaps too many right now to count I wonder if its a rendering issue or something.
diwako  [作者] 9 月 30 日 上午 11:25 
can you link the mod and which uniforms were used? I would like to check that out
Rocky Bukkake 9 月 30 日 上午 11:16 
Seems like some uniformsgo completely white or flicker?
diwako  [作者] 9 月 5 日 上午 4:08 
Self interact -> equipment -> clean self. Hover over that to get options.

Or double click a drink item in your inventory.
BravoBlood 9 月 5 日 上午 3:45 
are you sure? how do i do so, only lets me cool down my weapons atm
diwako  [作者] 9 月 4 日 下午 11:48 
Right now, you can use water bottles from the ACE mod for that.
BravoBlood 9 月 4 日 上午 6:55 
could you make a brush or some item that cleans the uniforms when used
diwako  [作者] 9 月 4 日 上午 12:53 
no black list of uniforms, but you can blacklist whole units

https://github.com/diwako/dirt/wiki/Events-and-Variables#dirt_ignore
Marki 9 月 4 日 上午 12:35 
The way to work around ghillie suit thingy would be putting ghillie suits in blacklist clothing. So thet would not get effected.
Is there a blacklist line in this mod addon settings?
ElPedroChico 9 月 3 日 上午 2:24 
Pilots get dirty inside their cockpits, not sure what causes it (Flying close to ground maybe?)
diwako  [作者] 8 月 26 日 上午 7:23 
nope transparency is not really well supported with dynamic texture in general it seems.
SSG 8 月 26 日 上午 7:01 
Vanilla ghillie suits with dirt/blood textures applied will look vortex-ish, is there any way to work around it?
diwako  [作者] 8 月 25 日 上午 11:40 
Possible, but I am fairly busy once again so not sure when and if at this point.
thp801 8 月 25 日 上午 11:00 
will there ever be dynamic vehicle dirt?
diwako  [作者] 8 月 25 日 上午 2:39 
Easiest way is to simply run the following command and see that it does not return "[]"

getObjectTextures player
Sablus Maximus Decimus 8 月 25 日 上午 1:39 
Hi, how to know if a uniform is retexturable ? Because we are running The Cole Protocole on my unit and it seems to change some uniform part to their vanilla counterpart
diwako  [作者] 8 月 23 日 上午 12:46 
Savegames as in, single player with actual saves as the SP campaigns. KP Liberation has its own system if you start up the mission again, it does not use the SP save game mechanic as far as i am aware.
ashiron2 8 月 22 日 下午 8:33 
When you say savegames turning textures black, is this talking about savegames in singleplayer/coop campaigns with persistent characters?

I am asking because I'm running a KP liberation campaign in which units are respawned upon load etc, so I shouldn't encounter this bug right?
SSG 8 月 13 日 下午 6:06 
Yeah it's an Arma bug, I tried adding a Loaded MissionEH to remove and re-add the units' uniforms in dirt_main_unitsAll, the uniforms textures are now random instead of full black, doesn't really help...
diwako  [作者] 8 月 13 日 下午 2:54 
Nope not much you can do about it. The textures eventually get stuck and turn black. I have opened a ticket to BI, but so far nothing has happened, they are probably not aware of that issue and would need constant bother for them to work on it.
Sneep Snorp 8 月 13 日 下午 2:49 
Is there any way to fix the black texture on load issue? It says there was a workaround but did you mean it is intended to mitigate it before it happens or is theres something clientside i can do to reset when I reload a save?
diwako  [作者] 8 月 12 日 上午 5:55 
Strange... okay. If It happens again, please gimme the value of that command i sent. Maybe even the RPT, could be some script errors happening.
SSG 8 月 12 日 上午 5:28 
settings: maxDynTextures = 50; maxDistance = 150; maxDistanceAnimations = 25;
I can't reproduce the problem now, despite loading and unloading the mod did cause a constant fps drop just a few hours ago...this mission packs less than 15 AIs around player, but will check dirt_main_unitsAll if this happens again, thanks!
diwako  [作者] 8 月 12 日 上午 3:07 
Another question, what are you settings for this mod, all left to default?
diwako  [作者] 8 月 12 日 上午 3:02 
@SSG could you run a few tests as i do not know this mission

Can you open up the debug console and just run this `count dirt_main_unitsAll` it should print a number.

Can you try and disable the mod inside the Addon Options menu and see if that improves things?

My current guess is there are too many units around the player.
SSG 8 月 11 日 下午 11:22 
With the same modset, I did not notice FPS drop in any other scenarios (local LAN hosted Antistasi Ultimate on Yulakia, vanilla East Wind campaign in SP, Random Infantry Skirmish in SP). But this scenario in SP environment caught fire, so I guess it would be best to bring this up, thanks!
SSG 8 月 11 日 下午 11:18 
In this scenario (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893613134) , DIRT caused a fps drop from 60+ to 30 right at the beginning of the mission (removed DIRT and DIRT blood, and fps went back up)

Used reduced DIRT settings, have A3TI but did not use them in this scenario, have auto view distance, and have lossless scaling in the background as well.
Have a bunch of other mods but none interfere with dynamic uniform textures.
diwako  [作者] 8 月 9 日 上午 4:03 
Another small update.

Explosions near a unit adds dirt, fixed textures not resetting properly on respawn for none local units in MP
diwako  [作者] 8 月 4 日 上午 1:24 
Added A3 Thermal Improvements support
and
Added event when washing dirt off, can be used by mission and mod makers for things.
Marki 7 月 30 日 下午 2:59 
Ohhh I see. My bad. Ye gotcha.
diwako  [作者] 7 月 30 日 下午 2:55 
The switch between dirt to snow textures is dependent if the map is set up to have snow as precipitation. That is the only sure fire way to figure out if a terrain is snowy or not.

That is reason i mentioned it. Yeah it makes no sense to think about it in that way, but that simply is how the configuration is in arma.
Marki 7 月 30 日 下午 1:09 
Sorry, if you missunderstood. I am not talking about rain. I am talking about crawling/proning on the ground. It is unrelated to overcast, snowing or raining. I am talking getting "snowy" from the ground.
diwako  [作者] 7 月 30 日 上午 11:31 
Probably checking if in the rain texture path there is something about snow. Here it only checks if the rain parameters is set to snow.
Marki 7 月 30 日 上午 11:10 
I know what you mean, but when I am running Project Dirt or whatever its called, it correctly applies snow. So map might not be broken. Thats why it got me curious.
diwako  [作者] 7 月 30 日 上午 9:23 
see FAQ about this
> Q: It is snowing but it applies the rain texture, is this broken?
Marki 7 月 30 日 上午 9:02 
I noticed that crawling around in the snow (Chernarus Winter from CUP Terrains), you get dirty instead of snowy
DarkSight007 7 月 28 日 上午 8:17 
@diwako still, some people or teams do like to get a bit spicey on compat makers, wouldn't hurt to ask, idk.
diwako  [作者] 7 月 28 日 上午 6:59 
Compat mods do not really need permission imo. You are just making 2 different mods compatible without modifying them usually.
DarkSight007 7 月 28 日 上午 6:35 
@diwako That would be awesome, then maybe I can try my hand in compat modding, but ofc with yours and theirs premmision ;p
diwako  [作者] 7 月 28 日 上午 4:13 
Right now the mod only support units which are in the generated array of this script

private _units = allUnits;
_units append allDead;

then what ever is in the "_units" variable is being checked. I could add a functionality, so other mods can add what ever objects they want, but me directly supporting other mod objects which are not units is probably not gonna happen.
DarkSight007 7 月 28 日 上午 3:31 
When a unit gets a dismemberd limb, it becomes bloodied all over or it gets into underwear state, is there a posibility that your mod can add a texture on top of blodied state for example dirt texture but its a whole uniform per say of the dead unit. In that sense it "texture scans" or whatever?
diwako  [作者] 7 月 28 日 上午 2:24 
@DarkSight007
You will need to elaborate a little more what do you mean with texture scan?
DarkSight007 7 月 28 日 上午 1:16 
@diwako Is it possible to use your mod as a "texture scan" of some sort for a Dismemberment mod?
diwako  [作者] 7 月 26 日 下午 11:13 
yep, your cloths also get wet when swimming. when it is snowing it hwoerr looks like more snow.
HBAOplus 7 月 26 日 下午 8:33 
Hello, when doing swimming, does the uniform also got wet?
diwako  [作者] 7 月 26 日 下午 2:52 
Had a small chat. Turns out the uniforms were darkened as they were wet and not dirty, thus the washing did not show up.

and a small correction on my end, if the dirt value is above 25% then it becomes washable.
S. Jorgensen 7 月 26 日 下午 2:30 
We are fully dirty and it says nothing
diwako  [作者] 7 月 26 日 下午 2:23 
Hmm, washing yourself only works if the dirt effect has reached 75% or above. It will not work on snow

What does it say if you run this
systemChat str (player getVariable ["dirt_main_groundDirtValue", 1])
S. Jorgensen 7 月 26 日 下午 2:20 
No nothing