Space Engineers

Space Engineers

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Kratos Program (Vanilla+ Warfare Weapon Pack)
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Type: Mod
Mod category: Block, Modpack
文件大小
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更新日期
146.942 MB
7 月 4 日 下午 2:25
10 月 13 日 下午 6:48
16 项改动说明 ( 查看 )

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Kratos Program (Vanilla+ Warfare Weapon Pack)

在 TheRebornAce 的 1 个合集中
Vanilla Weapon Mod Collection (Updated: Aug 29 2025)
53 件物品
描述
WARNING: NOT compatible with WeaponCore. See below for additional details.

My largest weapon mod pack! Arm your ships with a variety of naval weaponry with multiple ammo type options for selected weapons. Full build stages included and survival ready. Efforts made to be balanced with the AWP modpack when played in parallel. Hope you all enjoy!

Need assistance in countering some of the weapons in this mod? See my countermeasures mod pack the Soteria Effort; designed to go hand-in-hand with this mod.

Want the full experience of the Kratos Program? Check out the True-Form Edition - a version with increased ammo range, AI-targeting distance, and higher muzzle velocities. Will have delayed updates but always the same available weapons to the original.


War has broken out across the galaxy and even those in far-reaching sectors like the Draxon-Sector cannot stay neutral in this cause. To maintain their independency and not be under another governing body, Titan-Armament Industries has decided to move a majority of their efforts and investments into war production. It is time for T-A Industries to make a mark of their own in this everchanging conflict. Having advance tech is not enough to stand on one’s own but surround oneself with loyal and dependable allies as well. Therefore, T-A Industries has decided in their best interest to share their innovation and power with others they choose and you are the lucky few. T-A Industries welcomes you to...the Kratos Program.


TX-PD series:
An optional pair of point-defense turrets perfect for intercepting incoming projectiles and personnel.

TX-AA series:
A set of anti-aircraft weaponry suited for anti-air defense. Provides a wide range of defense capabilities. All from rapid-firing suppression to an explosive solution.

TX-DD series:
The first series of naval-calibre guns. Compact design to be use as primary batteries for Destroyer-type ships or close-quarter secondaries for much larger ships. Has the highest rate of fire for naval guns but low damage output.

TX-CX series:
Medium size naval batteries ideal for Cruiser-type ships. Each turret is designed with unique features compared to one another, giving ship-designers a variety of options to fit their specific needs.

TX-BC series:
Large firepower in a small package. These Battlecruiser-type turrets give smaller ships similar firepower of battleships while maintaining a lower profile. Only this series of turrets has access to high-velocity shells.

TX-BB series:
The largest available calibres in the naval gunnery series. Powerful and hard-hitting turrets perfect for large, armored Battleship-types. Their handling maybe cumbersome but no way to be underestimated when you see the barrels pointed at you.

TX-FX series:
There are a variety of fixed weapons in this program to choose from. Ranging from a rapid homing-rocket launcher to a heavy coil cannon. For smaller vehicles, options include a variety of fixed autocannons, heavy cannons, and rocket/missile munitions. Just mind the cost that comes with them.


At the time of this mod’s initial upload, a majority of weapon balancing were heavily inspired by World of Warships gameplay; a game I played since CBT and the next 8+ years later. I have fully retired from the game but had times miss playing with my ships. Thus, became one of the main reasons this mod was created and why most of the naval turrets look or feel familiar.

FAQs
Is this WeaponCore compatible?
No; nor are there any plans to make it so. If you have WC on your server/save, this may be your primary issue causing the Kratos Program to not work properly. Remove WC before reporting any bugs. Also, modding is just a hobby of mine and maintaining one version is more than enough. HOWEVER, I am open to discussions with whoever is willing to make and maintain a WC port on my behalf.

Mod.io available?
No as I personally do not use that platform and thus will not create and maintain a mod for a platform I do not plan to use. Also, this mod requires scripts to work, which are not allowed.

Reuploads?
No reuploads allowed. Any full or partial reuploads found will be reported to Steam and Keen. A ModAdjuster supplementary mod (for balance changes only) is ok and does not require permission; just credit and a link back to the original is good enough.

Complementary Mods
See below for suggested mods to expand your combat experience, and balance existing vanilla weapons to be more in line with this mod pack:
For more vanilla weapon mods, see my compiled list of available working vanilla-based weapon mods I personally found on the workshop. I try to keep it updated on a semi-regular basis: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3235735206

Future Plans
  • Further balancing and fine-tuning
  • More unique weapons for diverse gameplay

Credits
Majority of firing audio is from War Thunder by Gaijin Entertainment. Asset use per the following contribution agreement: https://live.warthunder.com/contribution_agreement/?lang=en
War Thunder GitHub audio asset repository: https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders
Other sounds are random sound effects I found through Google.

Thanks
Huge thanks to Digi, enenra, gruzzob, Kreeg, Space Ace, stonelords, and many others on the official Keen discord server in helping me create this ever-growing mod. Best spell-checkers SE modders got.

Another huge thanks to Nerd e1 for creating the Vanilla+ Framework; expanding the possibilities of vanilla combat.

Finally, a special thanks and shoutout to Harbinger Ace and jperk354. Both were a huge inspiration during the creation of the Kratos Program. Thus, this mod was heavily scrutinized to ensure balance when using AWP and AWP Expanded Ammos in parallel.
热门讨论 查看全部(2)
3
9 月 27 日 上午 1:21
Unsorted bug reports
andersenman
0
8 月 16 日 下午 1:11
置顶: (Known) Bugs/Issues [Last Updated: Sept 27, 2025]
TheRebornAce
158 条留言
TheRebornAce  [作者] 10 月 20 日 上午 6:14 
@letwolf sounds like a power overload issue. it requires a high amount of power. Forgot the exact value but somewhere at least 5 large grid batteries worth of power to begin charging
letwolf 10 月 20 日 上午 4:06 
Light Coilgun Turret is broken: after placing it, all welders on grid go offline, and it does nothing. Take control button is also greyed out.
TheRebornAce  [作者] 10 月 17 日 下午 5:53 
@Typhon Plume Ammo spec tables added to slideshow
TheRebornAce  [作者] 10 月 13 日 下午 6:54 
@Fstra ammo names has been fixed. so they should show up properly when searching in the assembler. unfortunately, i can not update the icons at the moment to reflect the change as i do not have access to their original image files for the time being.

icons will be updated in the next major patch. sorry for the inconvenience and thanks for pointing out the discrepancy.
Typhon Plume 10 月 13 日 下午 6:30 
A linked discussion will do for the information. Having the info helps with folks see if the mod fits there needs or not without having to sub, is not really a good move. As it can lower the number of favs you get from the mod, as folks try it, dislike it and some of which tend to forget to unsub from it, which makes for false numbers. it's a common thing with mods on Steam that has been that way for years.

It also should be noted that the number of current subscribers vs favorates is rather low for a mod like this, and only tends to make my point. It suggests more folks that subed to it might likely not be using the mod as it doesn't fit there needs at all.

As for me I plan on testing out the mod myself, but mind you with all the weapons mods I use, saying "just look in game" for the informaiton is not a help either, as many mods have similar names when in game which makes it harder to figure out which is which as well.
TheRebornAce  [作者] 10 月 13 日 下午 5:55 
@Typhon Plumes ???...if you're referring to the mod page, there's a character limit. Can't put all the specs here.

All the info you described are in the weapons descriptions when you're in-game which is more useful. Also a majority of players use build-info to obtain the same info.
Typhon Plume 10 月 13 日 下午 3:23 
There's no real info here about ammo types, ranges and dps.
TheRebornAce  [作者] 10 月 13 日 上午 7:54 
@Fstra must have missed it when I was renaming the shell caliber names. It's most likely still there but referred to as 5in shell instead. I'll send out a hot fix later tonight when I'm back in front of my computer
Fstra 10 月 12 日 下午 10:56 
Hey 130mm ammo doesn't appear in the assembler, not sure how long this has been an issue as I just started making ammo for it
Helsing 10 月 8 日 上午 9:51 
Awesome!!