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报告翻译问题
That shouldn’t be the case. Please record a video for me so I can reproduce the issue.
However, if there is a large amount of recorded data, I recommend placing it into an SQF file and then using execVM within the trigger to execute that file.
By definition, a trigger continuously loops to check whether the specified condition has been met. If so, it executes the designated code. You only need to place the recorded data in the code section that the trigger will execute.
how to use it with triggers ? like if i run most of the eden editor scenario with basic waypoints how to use this mode without using the debug console but using it with triggers ?
When I put a unit in a record the actions and I do something like a full auto mag dump, the unit when I play it back doesn't do it. Is there something I missed? I want to use this mod for cinematic/machinima stuff and it would make life much easier. It's really awesome btw!
I don't understand what you mean. Please explain the error you ran into in more detail.
oh it's super that the tanks and other vehicles will move their turrets and cannons, and the soldiers will continue to do so, but the cutscene will not be large enough. However, when you copy and paste into a text document, something happens, and when you paste everything that was copied, an error occurs, and you have to delete everything and start over. Even restarting the game does not solve the problem.
In the latest version, it's now possible to record turret rotation animations for vehicles with turrets, including the elevation and depression of the gun barrel. However, the pitch (up and down) movement of a soldier's weapon still cannot be recorded.
Actions like opening doors or getting into vehicles also can't be recorded.
You can only play an animation where the character runs to the door or the vehicle, and then use scripting to make them get in or open the door.