RimWorld

RimWorld

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Hospitality (Continued)
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Mod, 1.5, 1.6
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Offentliggjort:
Opdateret:
1.982 MB
26. juni kl. 17:23
28. sep. kl. 8:39
8 ændringsbemærkninger ( vis )

Abonner for at downloade
Hospitality (Continued)

I 2 samlinger af Zaljerem
Zal's Continued Mods
534 genstande
The Hospitality Suite
11 genstande
Beskrivelse
Original mod by Orion
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=753498552
https://ludeon.com/forums/index.php?topic=11444.0
GNU General Public License
All the same, if the original author requests it, I will remove this update.

packageID of Orion.Hospitality has been retained for compatibility purposes. Please unsub from the original for 1.6.

Github:
https://github.com/Zaljerem/Hospitality

**Hospitality should be loaded as late as possible in the load order. [and definitely after Vanilla Expanded Framework]**

--

This mod should really need no introduction, but if you don't know, I recommend checking the original mod page.

It is my great honor to continue this classic, historical, amazing mod.

All appreciation to Orion, for the original mod, and for licensing it so that it will live on. Thanks for everything!
A high-five to Adamas for his work, and being ok with me taking this on. Great mods, I'm a big fan!

Thank you to everyone who helped test!
Special thanks to Halicade, SirHumphreyAppleby, Wednesday, and Roque the Rogue for heavy testing and error reporting! We've smashed a bunch of bugs - start as you mean to go on!

COMPATIBILITY INFO:

ODYSSEY - I am working through various issues, full compatibility is coming. Currently, things will work fine on planet. Don't waste your time in space expecting guests though, no guests will arrive. If you try to take guests on a gravship, it will throw errors and when you arrive on the new map, the guests will revert and leave. I don't recommend building any related buildings (Cash Register, etc.) on the gravship - they'll disappear on landing, and Hospitality does not persist across maps yet. Please be patient.

General Incompatibilty notes:
- Any mod that gives guests animals (or slaves)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Food restrictions (not a mod, but guests use the default restrictions. Changing them can cause them to never eat)

Needs immediate testing:
- Simple Sidearms (will not work correctly if the "No friendly inventory spill" option is on)
- Colony Manager - outdated, needs testing against Colony Manager Redux for 1.6
- Simple Food Selection (constant no food alert, lag) - outdated, needs testing against Simple Food Selection [1.3-1.6 Fork]
- Ignorance Is Bliss (factions out of your tech range won't visit) - needs testing
- Non uno pinata (fix: disable inventory drops in Hospitality and load it after nup)
- Outer Rim - Droid Depot (errors when droid guests show up)
- Area Inclusion Exclusion (pawns won't spawn) - 1.5

Outdated:

- Denser Beds (bunkbeds break when turned to guest beds) - not even 1.4
- Keep Bed Ownership (guest beds can't be destroyed) - not 1.6, abandoned
- Explorite Core (guests won't be able to claim beds), not even 1.4
- Better Loading (guest beds disappear / can't be placed) - not 1.6, abandoned
- Sentient Animals (won't interact, errors) - now Sentient Animals (1.5), not 1.6

Tested:
- Giddy Up (works fine, but guests won't use mounts) - true, tested against personal 1.6 fork
- Real Ruins (triggers guests to leave or makes them stuck) - have not experienced this with a personal fork of RR without Hugslib
- Camping Tent (stats are lost when converting to guest bed) - did not verify

--

Original mod notes (1.5):

Allows you to host, entertain and recruit visitors.

Description:
Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their shopping area! (shelves and containers work too)
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- You can set up dispensers as vending machines!

Can be added mid-game.

Load order:
Hospitality should be loaded as late as possible in the load order. [and definitely after Vanilla Expanded Framework]
Populære diskussioner Vis alle (1)
6
26. sep. kl. 0:36
issues with mod, not fixed yet
Lori37
294 kommentarer
Yxklyx 7. okt. kl. 15:07 
Can I uninstall Hospitality and install this mod in a current game?
Hugalafutro 6. okt. kl. 9:33 
Seems to be breaking the Sanguophage meeting event, before the event "loading" bar under the bloodtorch can finish the ritual effect smoke disappears and they seemingly turn into guests, just infinitely standing around the torch socialising and eating my food for free :D I'm not going to wait what happens when they run out of hemo gonna reload.
Freya 30. sep. kl. 13:09 
does anyone know which mod causes hospitality guests to become invisible in doors?
Ostrich-Hungry 29. sep. kl. 21:16 
opps sorry, gonna see if I can repeat it!
Zaljerem  [ophavsmand] 29. sep. kl. 20:25 
I always need the original stack trace; note this one says "Duplicate stacktrace, see ref for original"
Ostrich-Hungry 29. sep. kl. 20:16 
this one was serious, completely lagged my pc till I used "destroy" via console:

JobDriver threw exception in toil MakeNewToils's initAction for pawn Promountene driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_2246499))
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 5F6E8466] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
LoneStarMick 29. sep. kl. 13:49 
Your a legend, thank you for all the effort you put into this popular mod
Ostrich-Hungry 28. sep. kl. 21:27 
also:

Faction (name of my faction) has null relation with (name of the faction visiting). Returning dummy relation.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.Faction:RelationWith (RimWorld.Faction,bool)
RimWorld.FactionUtility:HostileTo (RimWorld.Faction,RimWorld.Faction)
RimWorld.GenHostility:HostileTo (Verse.Thing,Verse.Thing)
Ostrich-Hungry 28. sep. kl. 19:02 
got this problem with visiting Vanilla Expanded Royalty pawns: Exception while recalculating VME_Royalty_Exalted thought state for pawn Scott: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3B57C454] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.SituationalThoughtHandler:TryCreateSocialThought (RimWorld.ThoughtDef,Verse.Pawn)
RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts (Verse.Pawn)
RimWorld.SituationalThoughtHandler:AppendSocialThoughts (Verse.Pawn,System.Collections.Generic.List`1
Doomflash 24. sep. kl. 12:02 
Man it would be cool to have a mobile Grav hotel.

thanks for the hard work!