潜行者2:切尔诺贝利之心

潜行者2:切尔诺贝利之心

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Better Ballistics - Hardcore Gunplay Overhaul
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192.152 KB
6 月 25 日 上午 1:23
10 月 23 日 下午 11:05
18 项改动说明 ( 查看 )

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Better Ballistics - Hardcore Gunplay Overhaul

描述
The same weapons from Heart of Chornobyl, but now better, more lethal and realistic against the Zone’s faunas.

Say no to tanky mutants with this mod - just don’t forget what Gaffer told you about fellow stalkers in the Zone…

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I won't be replying to Steam Workshop comments due to the system itself being a mess. Read the description first, and also search for comments on existing platform.

Better Ballistics is an overhaul mod that rebalances STALKER 2's gunplay to a more realistic and hardcore flavor. Gone are the days of bullet-sponge enemies - weapons now display authentic behavior and lethality that mirrors real-world ballistics, making combat genuinely dangerous and consequential.

The goal is to create a more immersive combat experience that challenges both veterans and newcomers, encouraging ammo conservation and proper positioning without sacrificing the game's core balance and mechanics.

Main features
Complete overhaul of weapon ballistics:
• Each ammo type now feels properly distinct from each other - intermediate cartridges now delivers more damage and penetration compared to pistol rounds, full-power cartridges like 7.62x54mmR now hits as hard as they should, and everything in between feels just right.
• Full emulation of damage/armor piercing dropoff, muzzle velocity and bullet drop up to 2000m – no longer will weapons have an arbitrary damage dropoff beyond 25m!
• Shotguns have been rebalanced and now are more effective beyond point-blank: slugs will reach out to medium distances, while buckshots stay reasonably effective instead of turning into airsoft after 10 meters.
Major improvements to individual weapons:
• Reworked weapon handling for most weapon types in game: pistols will now have actual muzzle flip compared to vanilla, SMGs stand out with lower recoil kick and fast ADS speed, and assault rifles now have their characteristic recoil patterns for each type in game.
• Magazine capacities now match their real-world counterparts: everything from tiny PM magazines to drum-fed LMGs hold the right amount of rounds, and extended magazine upgrades provide realistic alternatives.
• New features for certain weapons such as extra firing modes, caliber conversion or buffs for unique weapons.
Greatly enhanced enemy manpower:
• Enemy NPCs now use weapons with increased lethality, featuring improved damage/penetration and accuracy values, for a more deadly combat experience. Tread lightly, beware of enemy ambushes and made every move count, for every single one could be your last in the Zone…
And various other tweaks:
• Rebalanced barter pricing for all ammunition types: pistol calibers and 12-gauge buckshots are cheap, intermediate cartridge gets expensive fast and full-size remains top dog in pricing.
• Tweaked barter pricing for certain weapons in-game: an OTs-02 Kiparis should no longer be exponentially more expensive than an MP5, for example.

Known issues/Notes:
• UI weapon stats are fake from Patch 1.4 onwards, due to the usage of arbitrary variables and removal of stats calculation system by GSC.
• This mod is primarily built, tested and intended to be played with vanilla difficulty options, therefore using any other mod that directly edits in-game difficulty may lead to unwanted issues.
• A rough Excel chart for every base ammunition type's damage and penetration is provided in the Nexus page's Files tab.
• Balancing is always an on-going process.

Recommended mods
A list of mods compatible and tested alongside Better Ballistics:

Ace's Mutant Rebalanced:
• This mod functions to make Better Ballistics have more engaging and tougher combat against mutants.
• It merges the excellent concepts from AniHVX's Modular Hard Mode with his abilities and balance changes to ensure mutants are a credible threat.

LetsWoolgather's AI mods, including NPC Combat Overhaul and others: Improves various NPC behaviours and combat attributes in game.

Weapon Reposition Project: Modifies hip firing position - great for when you're tired of the excessive zoom-in look.

Shay's QoL Changes series: Simple quality of life mod for an easier gameplay, compatible with BB.

DO NOT INSTALL the following mods:
- Maklane’s Better Gunfights REBIRTH: This mod will conflict with BB’s NPC combat implementation, just don’t use it.
- Mods that modifies ADS/canted aim/etc: Better Ballistics already has its own implementations, making such mods redundant.
- Any mods that directly modify the files listed below using .cfg override.

Compatibility
Because of how Stalker 2 handles conflict, any other mods that modify the same file is considered incompatible:

• AmmoPrototypes.cfg
• AttachPrototypes.cfg
• CharacterWeaponSettingsPrototypes.cfg
• PlayerWeaponAttributePrototypes.cfg
• PlayerWeaponSettingsPrototypes.cfg
• ProjectilePrototypes.cfg
• ObjPrototypes.cfg
• UpgradePrototypes.cfg
• WeaponAttributePrototypes.cfg
• WeaponGeneralSetupPrototypes.cfg
• WeaponPrototypes.cfg

• GeneralNPCObjPrototypes.cfg
• NPCWeaponAttributePrototypes.cfg
• NPCWeaponSettingsPrototypes.cfg

• DifficultyPrototypes.cfg

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Since a lot of effort and time went into my mods, here's my Ko-Fi here in case you do want to leave a coffee tip:
Ko-Fi Link [ko-fi.com]
热门讨论 查看全部(3)
3
8 月 15 日 上午 12:12
VS Vintar / 9x39 SP Doesn't Feel Right?
Alto
2
7 月 30 日 上午 9:48
RAM 2 damage bugged?
Kgl. Teeminister
1
7 月 18 日 上午 11:04
Damages
piotruś
250 条留言
LustigerLurch 10 月 26 日 上午 8:50 
same problem, carry weight mods no longer work
Capurnicus 10 月 25 日 上午 1:31 
Hi there, I have been really enjoying your mod, but after your latest update carry weight mods no longer work properly. It seems to set an upper limit on how much we can carry despite any mods that would allow for more. I'd appreciate a fix for this issue!
Cheers
ARGON 10 月 25 日 上午 1:19 
Yeah, carry weight mods don't seem to work anymore
Elder 10 月 24 日 下午 5:52 
Thank you for the great mod. And just so you know weight mods somehow all failed after Oct 24th update.
ROCKY 10 月 22 日 下午 4:50 
Need version update
Milk Boy 10 月 13 日 下午 11:51 
great mod, however just an FYI it breaks the barter system. you can sell anything for more than a couple hundred coupons, artifacts become worthless, and even fully repaired and fully upgraded weapons only pull in maybe a couple thousand coupons, naturally it becomes impossible to make money through selling anything, i have to turn it off to do trading and then turn it back on, so atleast theres that as a workaround.
Cpt_Price121 10 月 10 日 下午 1:37 
First, thx for the mod, really enjoying it, but i think it need rework ( if possible, i dont know shit about modding ) in talkings to npc when they finish and get in enemy status, is an insta death, no possible option to survive. Example, when u are getting robbed by bandits and u choose to not pay, is an insta death, npcs shoot way before than u can pull out weapon. Is there any way to make only this npcs less lethal? thx in advance
GrizzlyOne95 10 月 10 日 上午 6:22 
I had to drop from Veteran to Normal because yeah, you'd get one shot so easily.
Nyx 10 月 9 日 上午 6:55 
This mod kinda breaks certain cut scene turn ambush scenes in the story. Since you immediately get 1 shot if you are on veteran. Same as some fights where the mutant will "spawn" an enemy and you die before they are even visible. Maybe some balancing there in some way?
GrizzlyOne95 10 月 8 日 下午 1:28 
Does this make the RPG actually useful?