潜行者2:切尔诺贝利之心

潜行者2:切尔诺贝利之心

457 个评价
Better Ballistics - Hardcore Gunplay Overhaul
7
3
4
2
3
2
3
3
3
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
184.249 KB
6 月 25 日 上午 1:23
9 月 26 日 上午 9:29
15 项改动说明 ( 查看 )

订阅以下载
Better Ballistics - Hardcore Gunplay Overhaul

描述
The same weapons from Heart of Chornobyl, but now better, more lethal and realistic against the Zone’s faunas.

Say no to tanky mutants with this mod - just don’t forget what Gaffer told you about fellow stalkers in the Zone…

──────────────────────────────────────────────────────────────


Better Ballistics is an overhaul mod that rebalances STALKER 2's gunplay to a more realistic and hardcore flavor. Gone are the days of bullet-sponge enemies - weapons now display authentic behavior and lethality that mirrors real-world ballistics, making combat genuinely dangerous and consequential.

The goal is to create a more immersive combat experience that challenges both veterans and newcomers, encouraging ammo conservation and proper positioning without sacrificing the game's core balance and mechanics.

Main features
Complete overhaul of weapon ballistics:
• Each ammo type now feels properly distinct from each other - intermediate cartridges now delivers more damage and penetration compared to pistol rounds, full-power cartridges like 7.62x54mmR now hits as hard as they should, and everything in between feels just right.
• Full emulation of damage/armor piercing dropoff, muzzle velocity and bullet drop up to 2000m – no longer will weapons have an arbitrary damage dropoff beyond 25m!
• Shotguns have been rebalanced and now are more effective beyond point-blank: slugs will reach out to medium distances, while buckshots stay reasonably effective instead of turning into airsoft after 10 meters.
Major improvements to individual weapons:
• Reworked weapon handling for most weapon types in game: pistols will now have actual muzzle flip compared to vanilla, SMGs stand out with lower recoil kick and fast ADS speed, and assault rifles now have their characteristic recoil patterns for each type in game.
• Overhauled fire rate values for all automatic weapons - now each weapon platform acts distinctly in full-auto fire, offering a more diversified experience.
• Magazine capacities now match their real-world counterparts: everything from tiny PM magazines to drum-fed LMGs hold the right amount of rounds, and extended magazine upgrades provide realistic alternatives.
• New features for certain weapons such as extra firing modes, caliber conversion or buffs for unique weapons.
Greatly enhanced enemy manpower:
• Enemy NPCs now use weapons with increased lethality, featuring improved damage/penetration and accuracy values, for a more deadly combat experience. Tread lightly, beware of enemy ambushes and made every move count, for every single one could be your last in the Zone…
And various other tweaks:
• Rebalanced barter pricing for all ammunition types: pistol calibers and 12-gauge buckshots are cheap, intermediate cartridge gets expensive fast and full-size remains top dog in pricing.
• Tweaked barter pricing for certain weapons in-game: an OTs-02 Kiparis should no longer be exponentially more expensive than an MP5, for example.

Known issues/Notes:
• UI weapon stats are fake from Patch 1.4 onwards, due to the usage of arbitrary variables and removal of stats calculation system by GSC.
• This mod is primarily built, tested and intended to be played with vanilla difficulty options, therefore using any other mod that directly edits in-game difficulty may lead to unwanted issues.

• A rough Excel chart for every base ammunition type's damage and penetration is provided in the Nexus page's Files tab.
• Balancing is always an on-going process.

Recommended mods
A list of mods compatible and recommended alongside Better Ballistics:

Ace's Mutant Rebalanced:
• This mod functions to make Better Ballistics have more engaging and tougher combat against mutants.
• It merges the excellent concepts from AniHVX's Modular Hard Mode with his abilities and balance changes to ensure mutants are a credible threat.

NPC Combat Overhaul: Improves NPC's combat attributes in game.

Weapon Reposition Project: Modifies hip firing position - great for when you're tired of the excessive zoom-in look.

Compatibility
Because of how Stalker 2 handles conflict, any other mods that modify the same file is considered incompatible:

• AmmoPrototypes.cfg
• AttachPrototypes.cfg
• CharacterWeaponSettingsPrototypes.cfg
• PlayerWeaponAttributePrototypes.cfg
• PlayerWeaponSettingsPrototypes.cfg
• ProjectilePrototypes.cfg
• ObjPrototypes.cfg
• UpgradePrototypes.cfg
• WeaponAttributePrototypes.cfg
• WeaponGeneralSetupPrototypes.cfg
• WeaponPrototypes.cfg

• GeneralNPCObjPrototypes.cfg
• NPCWeaponAttributePrototypes.cfg
• NPCWeaponSettingsPrototypes.cfg

• DifficultyPrototypes.cfg

===========================================================================
Since a lot of effort and time went into my mods, here's my Ko-Fi here in case you do want to leave a coffee tip.

THERE IS ABSOLUTELY NO NEED FOR THIS COFFEE TIP, IT IS PURELY HERE FOR THE ONES WHO WANT TO DO SO [ko-fi.com]
热门讨论 查看全部(3)
3
8 月 15 日 上午 12:12
VS Vintar / 9x39 SP Doesn't Feel Right?
Alto
2
7 月 30 日 上午 9:48
RAM 2 damage bugged?
Kgl. Teeminister
1
7 月 18 日 上午 11:04
Damages
piotruś
235 条留言
Kazz7420  [作者] 14 小时以前 
broken NPC in some location is a GSC issue not this mod.
EmberShroud 10 月 1 日 上午 10:39 
can we get a separate version that doesnt affect npcs? many npc features from vanilla are broken with this mod and they aimbot and know exactly where you are. just the weapon lethality is perfect without anything else.
Kazz7420  [作者] 9 月 30 日 上午 8:28 
known problems, will be fixed later
Wunderbar 9 月 29 日 下午 5:21 
Changing any weapon caliber crashes the game 1.6
🎃 David S. Pumpkins 🎃 9 月 28 日 下午 2:44 
Changing the Kharod's caliber to 5.45 crashes the game when equipping it after the upgrade.
ScubaSteve1986 9 月 27 日 上午 3:36 
@Tom not sure if it's supposed to, but it hasn't removed them on my playthrough
Tom 9 月 27 日 上午 2:34 
does this removed the bullet tracers?
ScubaSteve1986 9 月 26 日 下午 10:30 
Has anyone noticed issues with this mod and the new laser attachment not being available? attempting to troubleshoot a fresh playthrough where i cannot seem to find a single weapon it goes on
Viktor Galas 9 月 26 日 下午 2:15 
THE MOD IS AMAZING!
BUT, my top machine gun now has 100 bullets isntead of 500...
Regular one - 50 and extended ammo - 75.
And this is the only problem I have with this mode.
Didn't notice ammo chages with other guns.
Why would you decrease ammos size? Yes, it is OP now, but that is what I want! Who knows how to manually increase ammo by correcting game files?
CripticJr 9 月 26 日 上午 11:44 
Does this work with the pistol pack mod? or would it not affect any new weapons?