Crusader Kings III

Crusader Kings III

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Adventurer Raiding
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1.565 MB
6 月 15 日 下午 7:24
6 月 20 日 上午 8:30
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Adventurer Raiding

描述
Feature:
  • Allows Landless Adventurers to use the raiding mechanics
  • Adds Gallowbait trait or XP (bandit) when returning raid loot for adventurers


Compatibility:
  • Should be compatible with anything that doesn't add/remove raid intents too much.
  • Edits no vanilla files. But modifies some vanilla raid intents & a trigger: can_raid_trigger


How do I raid and get loot ?
  1. Be a Landless Adventurer
  2. Raise a Raiding Army
  3. Go raid
  4. Move your raiding army to your camp's location. Your loot will be delivered.
  • Be careful not to raid the ruler where you camp is located by accident ... or do.


Translation Sub Mods


Comments/Bugs
  • Use the comment section to flag bugs.
41 条留言
DorianOtten 10 小时以前 
Cool mod man. But is there anyway of removing the gallowsbait gain? It can be really brutal how quickly it racks up
Fidel Castro 10 月 7 日 上午 12:55 
Even when I dont raise my army as raiders they come back to the camp and I gain the gallowsbait trait. Im tired of it tbh. It would be nice if this could be fixed
Hunter 10 月 1 日 上午 6:48 
Great mod! Very enlightening to me! I used similar logic in my mod now. Thx dude and rewards for you:BEheart:
Fennekii 9 月 24 日 下午 7:36 
please update oh good one :crusader_helmet:
Iceciro 9 月 22 日 下午 2:09 
Yeah, the gallowbait trait really needs to be adjusted; raiding is a different action than holding people up
Herr Janiclar 9 月 19 日 上午 11:34 
Will there be a update?
Valaddar 9 月 8 日 上午 9:39 
add_loot doesn't remove loot if you are full. Example: Your loot is at 98/98. In that instance, add_loot doesn't fire because the engine doesn't understand the concept of removing loot gold. Hopefully the engine is fixed for this. I'd try and report it as a bug to PDX.
L_Ramses_I 9 月 8 日 上午 7:13 
Oh thanks that’s good!
NotCarbonBased 9 月 8 日 上午 4:23 
What is the counter effect? If i raid someone will they also try to attack my camp?
parxey 9 月 8 日 上午 1:23 
Kinda idiotic that this isn't a base game feature but whatever. Great mod OP!