Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- there's a music cue when it spawns.
- its very loud and easy to tell where its coming from.
- when bots see it, they shoot it constantly so you know when it's there.
- just burn it as soon as you know where it is and move back as much as you can.
- nightmare isn't really intended to be played with bots anyway. its playable with them, but they don't know how to avoid it. much like how in vanilla they don't avoid tanks once someone goes down. so just move back, they'll follow you.
- it might not even spawn at all.
this is far from the hardest part of nightmare you guys. you just gotta not rage quit after meeting it for the first time.
2/5. Great idea but it has so many flaws