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回報翻譯問題









- The bolt cutter and the dynamic hammer adds concealment.
This is intentional. The idea is to allow SWAT militia to use this instruments to "sneak" around and breach doors/gratings. Something like if you carry a ladder, you can get anywhere unnoticed.
- The Rangers APC9 K is missing its silencer. Reason being perhaps that the ranger apc9k suppressedSwitch variable says: ="APC9K Sup CIA" , but your supp variant is called "APC9K Sup Rangers"
- The bolt cutter and the dynamic hammer adds concealment. The modifier <ConcealmentModifier add="1" /> shoud have ...add="-1"
And a small request: could we get any kind of wall breach charges for the CIA? They don't have any tools to get through walls but rockets
e.g., your localization file can easily be fixed to only include the items you added for compatibility's sake. Rename the file (so it doesn't overwrite the base files,) then all you need is
...
@firearm_tt_33_pistol_desc=The TT-30, or simply Tokarev, is a Soviet semi-auto pistol developed in the late 1920s as a service pistol for the Soviet Army and based on earlier John Moses Browning pistol designs, albeit with minor modifications to simplify production and maintenance.
@ammo_50BMG_name=.50 BMG.
...
and all the other lines you've added. This way, any update the devs make to the localization file won't be overwritten by your mod. Your equipment files could also be fixed to target items you want to change; let me know if you want help with that.
At least one is required.
This one should be fixed already, try to turn mod off and then back on again.
As for the level cap and trooper upgrades, I'll make separate mods later when I have time.
And have you considered making a similar mod but with only the increased level cap and trooper upgrades?
CL 865:928 - [ERROR] No ammo defined for firearm: "G3 NWS".
At least one is required.
The new update adds the G3 so I assume that's where the issue comes from