破门而入2:北方特遣队

破门而入2:北方特遣队

Equipment Expanded
20 条留言
ZapWagon  [作者] 11 月 28 日 上午 5:55 
Fixed. Also BOps now can breach walls.

- The bolt cutter and the dynamic hammer adds concealment.
This is intentional. The idea is to allow SWAT militia to use this instruments to "sneak" around and breach doors/gratings. Something like if you carry a ladder, you can get anywhere unnoticed.
Korghas 11 月 27 日 下午 1:25 
Very nice! Two bugs so far:
- The Rangers APC9 K is missing its silencer. Reason being perhaps that the ranger apc9k suppressedSwitch variable says: ="APC9K Sup CIA" , but your supp variant is called "APC9K Sup Rangers"
- The bolt cutter and the dynamic hammer adds concealment. The modifier <ConcealmentModifier add="1" /> shoud have ...add="-1"
And a small request: could we get any kind of wall breach charges for the CIA? They don't have any tools to get through walls but rockets
Mulkjia 11 月 23 日 上午 2:12 
I can confirm it’s fixed now, thank you so much! You’re a great author
ZapWagon  [作者] 11 月 22 日 上午 11:42 
Fixed. If you find anything else that's not working correctly, please let me know.
Mulkjia 11 月 19 日 上午 1:49 
This is a cool mod, but I can't attach a night vision on the PS-7 for the CIA. Will there be a fix incoming? Thanks
ZapWagon  [作者] 9 月 24 日 上午 4:54 
Thanks. At some point something didn't work with separate localization file. I do not remember what and why tho. I'll try to revisit it in the future.
acariaubeko 9 月 23 日 下午 8:15 
Nice mod! It does overwrite files unnecessarily, though. Obviously the battle honors and squad size edits are unavoidable (unless the devs support XSLT injection / XPath) but anything you add can be done without overwriting base files.

e.g., your localization file can easily be fixed to only include the items you added for compatibility's sake. Rename the file (so it doesn't overwrite the base files,) then all you need is

...

@firearm_tt_33_pistol_desc=The TT-30, or simply Tokarev, is a Soviet semi-auto pistol developed in the late 1920s as a service pistol for the Soviet Army and based on earlier John Moses Browning pistol designs, albeit with minor modifications to simplify production and maintenance.
@ammo_50BMG_name=.50 BMG.

...

and all the other lines you've added. This way, any update the devs make to the localization file won't be overwritten by your mod. Your equipment files could also be fixed to target items you want to change; let me know if you want help with that.
ZapWagon  [作者] 9 月 17 日 上午 6:27 
[ERROR] No ammo defined for firearm: "G3 NWS".
At least one is required.

This one should be fixed already, try to turn mod off and then back on again.

As for the level cap and trooper upgrades, I'll make separate mods later when I have time.
SzymonTheProtogen 9 月 16 日 上午 7:43 
Also while I'm here, would be nice if you added a list of things the mod changes/adds.
And have you considered making a similar mod but with only the increased level cap and trooper upgrades?
SzymonTheProtogen 9 月 16 日 上午 7:40 
Error when opening the equipment menu to change primary weapon for Nowheraki SWAT Assault

CL 865:928 - [ERROR] No ammo defined for firearm: "G3 NWS".
At least one is required.

The new update adds the G3 so I assume that's where the issue comes from
Pop 8 月 6 日 上午 8:18 
Alright! And thanks a bunch for the link!
ZapWagon  [作者] 8 月 5 日 下午 5:37 
@Pop Adding skills to existing doctrine trees will require either reworking the tree to merge some skills to make space, or a bunch of work to fit the additional skills into the existing UI.

Here's a separate mod that adds shields for Rangers and Black Ops with slightly different stats than the one NWS use.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3543031399
Pop 8 月 3 日 上午 9:59 
Any chance to add Shield doctrine skills from Swat to be available to CIA operatives also?
ZapWagon  [作者] 8 月 1 日 上午 5:01 
This mod heavily modifies a bunch of files, making it incompatible with almost everything except for (some)mods that add more weapons.
I can make some parts of it as standalone mods when I have time.
DomesticAssassin98 7 月 30 日 下午 3:19 
doesnt work with trooper toolbox
ZapWagon  [作者] 6 月 30 日 上午 7:08 
Dead Face Soldier 6 月 22 日 下午 7:27 
please? add all units pwd raide(cia pistol)
Dead Face Soldier 6 月 22 日 下午 7:24 
very good :AOEKnight:
ZapWagon  [作者] 5 月 7 日 上午 9:21 
I'm glad you like it. The annoyance of the need to constantly change the doctrines and the pain of using the CIA in TOD campaigns is one of the main reasons for creating this mod.
Taberone 5 月 6 日 上午 10:35 
Pretty good stuff, I like how it doubles the amount of CIA Agents so campaigns are slightly less painful to pull off. The extra doctrine levels are great, too! Makes the "can't re-assign doctrines during campaign" limitations much less painful when I can have almost all the skills.