Kenshi
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Symbiosis: An Animal Overhaul
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4 月 23 日 下午 8:39
10 月 26 日 下午 11:04
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Symbiosis: An Animal Overhaul

在 Skolokiroptera 的 1 个合集中
Skolokiroptera's Symbiosis Series
3 件物品
描述
Kenshi's wildlife is beautiful, bizarre and deadly, but I've often found it a bit lacking, that more development could be done to flesh out how the worlds ecosystems work and how the different species behave or even work on a purely mechanical level in regards to gameplay. 'Symbiosis' is my attempt to address those issues, and completely overhauls various aspects of each animal such as spawn regions, AI behavior, nest density, interspecies/faction relations and coexistance, hunger, healing and age rates, item drops, squads and raw stats without deviating from the established concept of each animal.

Be warned: wildlife is more prevalent in the world and generally more dangerous. Herbivores often have increased health, more carnivores have no issues with eating you alive and almost everything is faster then they were before, making escapes harder. Most creatures have an increased random stat range, so just because you put down one bonedog easily doesn't mean the next won't maul you. Be careful.

Spawn region additions are in the preview pictures, the darker color representing where they spawn in vanilla and the lighter representing new areas they can be found. Many are quite broad while others are not, but my approach was to think about how animals would migrate in nature, what biomes they could be found in, what regions would impede them from migrating and which animals would cross regardless as well as the possibility of population isolation over the years. A full breakdown of the changes can be found in the discussion below. (No room for it all here!)

Additionally a couple of small universal changes are included, such as expanding animal inventory sizes to 10:8 minimum, but otherwise that's it. I wish I could do so much more, especially with a title like 'Symbiosis' but the limits of the FCS and my own knowledge so far prevents me. I've been working on this mod for a long time, and I'd greatly appreciate feedback, suggestions and bug reporting, especially since I'm still pretty new to modding. Also this mod wouldn't be possible without many other smaller mods I've subscribed to that have done similar things on a smaller scale, so I've written up a post crediting all those modders for inspiring me and linking to their work for those that prefer a more à la carte approach to modding. They all deserve more love and attention!

Optional submods:
Symbiosis - TameBeasties Compatibility Patch
Stop eating my dog! (Symbiosis sub mod)

Feel free to translate any additions in my mod into other languages.
热门讨论 查看全部(2)
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9 月 11 日 下午 4:59
置顶: Breakdown of changes
Skolokiroptera
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4 月 24 日 上午 12:11
置顶: Credits for modders that directly inspired Symbiosis
Skolokiroptera
187 条留言
Boiling Worm 16 小时以前 
No problem boss, thanks for trying anyways.
Skolokiroptera  [作者] 10 月 26 日 下午 11:44 
@Boiling Worm I'm really sorry for such a late reply, but it's base game Kenshi quirk, not the mod. The age multiplier affects levels and in the case of the puppy in that game start, it starts with a multiplier of 0.00. So while technically it does gain XP, it won't show up until it's aged up quite a bit. Conversely the pack bull in the Wandering Trader start begins half grown, with a age multiplier of 0.49, so to see it gain a level in athletics for instance you have to run the bar up two (three technically because of math and level thresh-holds) times to see it's skill go up. Tested in both my mod only, Vanilla and the mod altered to make the dog fully grown at start, the latter of which results in level gain identical to humanoid NPCs.
Boiling Worm 9 月 23 日 上午 11:48 
I tested it out on the mountain dog you get in the Guy with a Dog start in a new game and had him run a bit to level athletics, but it didn't seem to work. I don't have any mods that affect the animals besides this one, unless you want to count Tame Beasties, so I dunno what could be causing that.
Boiling Worm 9 月 23 日 上午 7:25 
I only tested it on animals I recruited before installing the mod, which was the bonedog from the Guy with a Dog start and a crab I have on my main save. I'll try recruiting another critter on my main and see if that only happens with animals that were converted to their new versions.
Skolokiroptera  [作者] 9 月 22 日 下午 10:54 
Definitely a bug. I'll do some testing on my end. Is it only with specific animal types or in general?
Boiling Worm 9 月 22 日 下午 8:47 
I've noticed that with this mod enabled, animals can't train stats. While the experience bars go up, the levels themselves stay static where they are, as if the bar reset to 0. Intended feature or a bug?
TheBillestBill 9 月 10 日 上午 4:51 
Alright! If you will be in the mood for the idea, you can always add me or coment for me to add you
Skolokiroptera  [作者] 9 月 9 日 下午 10:25 
The offer is interesting and tempting, but at this time I've paused on modding as I'm going through a very rough patch IRL. I was even on the finishing touches of my patch for More Dogs and Symbiosis, but had to shelve that for the time being. Currently my focus is securing new work and housing, had a bad falling out with my folks and sheltering with extended family until I can get back on my feet. Once I have, I'll be at ease enough to get back into my hobbies, including Kenshi modding.
TheBillestBill 9 月 9 日 下午 9:31 
Lurker would you want to maybe team up with ideas/if you really like it, make your/our mod on hardcore ecosystem? This mostly comes from my selfish desire, since, having a lot of beakthings is cool but kinda repetative, would be better to have more threats on the map in general. But if you also like this idea - we could make an extreme version of this mode that really pushes idea of wilderness being impactful to its logical extreme. It could be done through simply changing spawn rates - but I think that maybe adding more variations, more variations of "builds" of animals ( for example, bone dogs have a chance to spawn a special vampiric dog that drains hunger, has small hp and does extreme damage, designed to use peeling of other dogs to two-tap players and then leave them stranded ). Would love to work on something like that even on my own, thinking if you like the idea too.
Skolokiroptera  [作者] 9 月 9 日 下午 6:35 
Agreed. Way to profitable in general.