Kenshi
Symbiosis: An Animal Overhaul
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更新于:12 月 7 日 上午 8:36

Darkened up one of the color options for Mountain Dogs.

更新于:12 月 7 日 上午 7:24

Added a Mountain Dog version of the Lost Puppy squad. Can be found in a certain zone adjacent to their primary habitat.

更新于:12 月 6 日 上午 6:20

Bonedog weapon bonus against goats increased from 125 to 150.

Rebirth and Watchers Rim will now actually have homeless spawns at low frequency.

Increased Spider Plain spawn frequency from 1 to 1.2.

Went back and undid the halving or divide by ten I did for certain regions spawn numbers. As much as the numbers in certain areas bothered me, it just brings to much conflicts with other mods, so multiplied the animal spawns added to compensate. Balance and spawn rate chances should be identical as before.

更新于:11 月 28 日 上午 1:23

Reduced bonedog attack and denfense values by 5. Slightly reduced the skill randomization for boneyard wolves from 10 to 7.

更新于:11 月 22 日 下午 8:27

Merely adding in a new game start. I prefer the Wanderer start for my playthroughs typically but also love the Guy with a dog start for obvious reasons. So I'm simply including a hybrid start here: 'Guy with a dog - The Hub Edition'.

更新于:11 月 4 日 下午 8:05

A few of Miu's lines about spiders only affected Skin Spiders but not Blood Spiders. Changed so both species proc them.

更新于:11 月 4 日 下午 7:33

Reverted a few changes that were unnecessary. Including purchase value changes since they don't function and gender variants for skimmers and both spiders. Turns out that it causes MORE trouble than it's worth as I'm currently working on a submod integrating custom skins and multiple genders results in a larger file size for skin DDS dupes. This update is simply to free up space for others.

更新于:11 月 4 日 上午 5:00

Adjusted Colossothere/Cage Beast anatomy hit chances a bit.

Gave Cornelius a little love with a +10% max size increase. He's truly unique from all other goats now! :)

更新于:11 月 4 日 上午 2:16

Balance change, I noticed that animal purchase price is identical across species, only slightly affected by age and stat spread. Considering the various buffs and nerfs certain animals have received in Symbiosis, I've altered the price on a per species basis (only for animals normally purchaseable in game for now, others will be edited if needed for submods in the future). Price value changes and accompanying rational are as follows:

Goats: 100 > 50 (despite the buffs they received to health and altered weapon damage I wanted to emphasize their nature as basic livestock and make purchasing them more worthwhile. This goes in tandem with the halved hunger values they received recently.)

Garru and Domestic Bulls: 100 > 150 (to compensate for the buffs they received, and better reflect how important and vital pack animals are in game.)

Wild/Pack Bulls: 100 > 200 (their buffs to health combined with better weapon damage makes them more dangerous and tankier then previously, had to reference that in their value as both cargo and assault beasts.)

Crabs: No change. Vanilla value is 200 and the only changes they received in the mod just made them harder to bleed and easier to feed.

Bonedogs: 100 > 85 (cheaper reasoning was based on understanding how most ancient societies tended to view dogs: useful helpers and friends but less vital for survival than most livestock.)

Horse Dogs: No change. With bonedogs being cheaper it makes sense that a larger more fearsome breed is more costly to purchase.

Mountain Dogs: 100 > 120 (similar logic to the horse dog; they're a larger more dangerous species of canine with a 10% damage boost against humanoids and a slight hint of exoticness being otherwise rare.)

Also changed race name of 'Bull (domesticated)' to 'Domesticated Bull' for future submod naming convention purposes.

更新于:11 月 3 日 下午 9:21

Updated a few more voicelines to cover interaction with more animal types (for example, Sundemon lines will proc for Blood Spiders in addition to regular Skin Spiders).

Saw that the Desert Sabre and Falling Sun had no bonus against Boneyard Wolves and Black Gorillos respectively. Applied combat bonus against both but at a reduced rate compared to their smaller kin do to these larger species being bigger and tougher in comparison.

There may be some more small patches like this down the line. I'm currently working on several submods for other animals mods on the workshop right now and I'm catching little things I've missed in the main mod as I go along.