海狸浮生记 Timberborn

海狸浮生记 Timberborn

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Lunch Break [U7 only ✅]
   
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4 月 16 日 上午 9:54
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Lunch Break [U7 only ✅]

在 Luke ✞ Jesus Saves ✞ 的 1 个合集中
Luke's U7 Compatible Mods
97 件物品
描述
Someone requested for this mod "Lunch break". It does exactly what it says on the tin. Make sure your beavers take a dam tasty lunch break—they’ll loaf it!

It adds another time panel next to the clock where you can set the start and end time of the lunch break. By default it is set from 7:00 to 7:00 (i.e. inactive). If you enable it, be sure to give the Beavers around 2-3 hours or else some will just keep working (Beavers have to finish the current task even when their work time is over).

Can be used together with Configurable Workplace to have a specific shift time/lunch break for each building.

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Mod source code and donation: https://github.com/datvm/TimberbornMods
14 条留言
Luke ✞ Jesus Saves ✞  [作者] 5 月 18 日 下午 3:22 
Lady Anette 5 月 18 日 下午 3:15 
this look cozy, made me wonder if there is a mod for shift work, so industry could run on normal beavers 24 hour but with beavers working in shift. would be extra nice on smal maps.
Luke ✞ Jesus Saves ✞  [作者] 5 月 16 日 上午 9:35 
Probably better with someone who has experienced with Pathfinding. I have never come to the Hauler/Logistic part of the game and it looks pretty complicated.
Rafal_Mazurek 5 月 16 日 上午 1:01 
If I can request mod - would it be possible to make a mod for haulers so they only take "full" trips otherwise idle? It would probably not make them better or worse but it would make it clear for us if we need more or less of them.
Luke ✞ Jesus Saves ✞  [作者] 5 月 12 日 下午 5:15 
Hi sorry, the lunch break is simply a work break time. Beavers decide what to do by their (quite complex) need system.
So_Metal 5 月 12 日 下午 5:08 
This mod is both practical and adorable! I'd like to subscribe, but does this mod let me configure which activities my beavers do during lunch break? I like to build little cafeterias near workplaces so beavers can refill low hunger bars, thirst, and books, but I wouldn't want them running off to the dance hall on the other side of the map for a quick boogey!
Luke ✞ Jesus Saves ✞  [作者] 4 月 24 日 上午 1:00 
Happiness is decided by the Needs. When you give them break, they do use that time to fulfill their needs, so in a way it's already there. This mod is not for balancing, just add a feature that was requested because people say their Beavers were starving.
jacknife11480 4 月 24 日 上午 12:31 
Maybe get increased happiness for this? It seems like a good idea.
Luke ✞ Jesus Saves ✞  [作者] 4 月 23 日 上午 10:32 
Configurable Workplace can now let you edit shifts per building and max workers.
Luke ✞ Jesus Saves ✞  [作者] 4 月 20 日 下午 9:39 
I made this one because someone requested it. Apparently there is an issue where beavers are starving themselves (I haven't encountered it myself).

Configurable Worker slots is on my (very long) backlog, no promise though, sorry 😅

Non-global shifts is probably possible but with the way the game codes I think it will be difficult and probably will make your late game much slower too. So it's not very high on my priority list though there were requests for this already.