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WeaponOut Lite: An Item Holding Mod
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Mod Features: Library, Visual Tweaks
Mod Side: NoSync
tModLoader Version: 1.4.4
Language: English
Tiedostokoko
Julkaistu
Päivitetty
678.078 KB
31.3. klo 17.28
5.10. klo 18.29
5 muutosilmoitusta ( näytä )

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WeaponOut Lite: An Item Holding Mod

1 kokoelmassa, tekijä FK99
fk99's Collection
4 luomusta
Kuvaus
Flashkirby (for multiplayer) lähetti viestin:
This is a "NoSync" mod, if you want players to see held items then both they and the server must have the mod installed (otherwise it will be clientside only)

Summary
  • Displays items you are holding
  • Customise poses available via the Mod Configuration menu

Details
WeaponOut Lite is based on the original feature in WeaponOut before it become a content mod, focussing entirely on displaying held items. This version is just for the vanity effects.

Credits
Developer: Flashkirby
Beta Testers: Karob, RunicPixels, W1K

Join the discord? https://discord.gg/4Sj4T344bE
Where's the sauce? https://github.com/Flashkirby/WeaponOutLite

Mod Compatibility
Mods shown in gifs
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3299878724
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2811803870

Check the Steam Workshop thread for a full list of compatibilities and fixes: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3455924006/595145468747528229/

Flashkirby lähetti viestin:
"fine then i'll do it myself"

Hey folks this is the original author of WeaponOut. A huge thank you to all the porters over the years who have managed to get these mods running in 1.4! This ISN'T WeaponOut with the content like the fist weapon subclass and all that wonderful stuff, but it IS WeaponOutLite rewritten from the ground up to make use of all of the wonderful features that 1.4 gave us. This includes arm animations, config menus and so on. And yes this is multiplayer compatible.

I don't have any major updates intended for this mod (it kinda does exactly what it needs to and nothing more), but I will be listening out for mod compatibilities - be sure to let me know (either here or in discussions) when you come across oddities, or just have suggestions. I'll be sure to read them eventually,

Thank you for your patience.

Flashkirby
Suositut keskustelut Näytä kaikki (4)
12
5.10. klo 17.57
TÄRKEÄ: "Compatible with some* of your favourite mods" Thread (v2.0.0)
FK99
5
1
10.6. klo 18.53
Compatibility issue with Metroid Mod: Arm Cannon
Justy4956
4
1
10.6. klo 18.54
Bug with calamity
Lybro
167 kommenttia
AuraStrike1up🍁 12 tuntia sitten 
update: not weaponout's fault, oops
AuraStrike1up🍁 12 tuntia sitten 
I have reinstalled the mod several times now. No change.
AuraStrike1up🍁 12 tuntia sitten 
This mod now crashes the game when trying to see it's description, and the config files are all broken. Mod requires an update.
FK99  [tekijä] 3.11. klo 6.59 
@北海koish I will write a proper doc eventually but there are ModCalls available, check this out for examples https://github.com/Flashkirby/WeaponOutLite/blob/main/WeaponOutLite.SetupContent.cs
北海koishi 3.11. klo 4.32 
Hello, I’m a new mod developer. When I enable WeaponOut Lite in my mod, I encounter some issues. Almost all CustomSwingSword-type weapons (with held projectile, noUseGraphic, noMelee, and useStyle = ItemUseStyleID.Shoot) are being recognized as spears. Is it possible for me to make some adaptations in my mod so that these kinds of weapons can be correctly identified as swords by your mod?
Fly play 30.10. klo 10.19 
Прикольная модификация, приятно глазам. Но некоторые вещи с этой анимацией выглядят непохоже на себя. А так прикольно)
Laties-X-Latias 22.10. klo 12.37 
im having some odd issue and im really unsure whats going wrong,the mod just seems to ignore any ranger weapons ive added to the config/make changes in the config about,and they all refuse to go into their idle states no matter what i change it too, they always permanently out,advice?
magnes na clpki 20.10. klo 12.18 
Hey any idea how to solve problem with calamity/overhaul? What i mean by that is that whhenever i hold somekind of weapon holding it on the background makes it double, like there are 2 weapons stacked on eachother, same when swinging one weapon is in use and other that souldnt be there is chilling on the back of my spine lol any way to fix that?
Kara9 12.10. klo 7.41 
hopewe get alternative hold tome, that the players holds it with the item to the front, would be kinda useful using it on axes
𝚊 11.10. klo 20.38 
So.. how exactly are you actually supposed to enable compatibility with Terraria Overhaul? The discussion thread just says "toggle" then so and so, and I'm not really sure what that actually means.

Neither config actually seems to line up with this, both crash my game when selected (this particular issue is on my end, it's the Custom Race mod that's doing this number) and Overhaul only at most has an option to disable always holding out the ranged weapon.

Disabling this does not actually fix Weapon Out, mind -- it just makes me not hold bows at all. I am almost positive I'm missing something, probably something obvious. But what? I've searched the menus over and over and cannot find anything.

Any ideas? I may be legally blind.