tModLoader

tModLoader

WeaponOut Lite: An Item Holding Mod
174 条留言
Aoshi Shinomori 12 月 4 日 上午 6:14 
thanks, such a small visual thing but yet my fav mod
phbrandes 12 月 2 日 上午 10:59 
is it compatible with the calamity mods like the infernum one and base version wit fargoo as well?
FK99  [作者] 12 月 2 日 上午 3:55 
> SpicyWtrmlon some weapons appear to be doubled, one for the mod overall, and secondly for when you have the hold items enabled

Let me know which weapon/mod, since it's impossible for me to test every mod combination

> The1Ferret! is there a way to make your weapons invisible??

You can manually mark items as invisible in the config. There is also a feature coming to make this faster, and when it is ready I will add a GIF of its function to the workshop page.
C0balTo 12 月 1 日 下午 1:22 
Crash
DIOBRANDO 11 月 27 日 上午 5:25 
good
The1Ferret! 11 月 22 日 下午 6:51 
is there a way to make your weapons invisible?? I get that this mod is supposed to have your weapons out but the starfarer mods, Specifically the gloves of roland and Binah's cloak don't look good especillay since theyre both clothes as weapons and both of them being out just looks weird
SpicyWtrmlon 11 月 17 日 下午 3:16 
some weapons appear to be doubled, one for the mod overall, and secondly for when you have the hold items enabled
Solaris [1up Plus] 11 月 14 日 下午 7:38 
update: not weaponout's fault, oops
Solaris [1up Plus] 11 月 14 日 下午 7:15 
I have reinstalled the mod several times now. No change.
Solaris [1up Plus] 11 月 14 日 下午 7:15 
This mod now crashes the game when trying to see it's description, and the config files are all broken. Mod requires an update.
FK99  [作者] 11 月 3 日 上午 6:59 
@北海koish I will write a proper doc eventually but there are ModCalls available, check this out for examples https://github.com/Flashkirby/WeaponOutLite/blob/main/WeaponOutLite.SetupContent.cs
北海koishi 11 月 3 日 上午 4:32 
Hello, I’m a new mod developer. When I enable WeaponOut Lite in my mod, I encounter some issues. Almost all CustomSwingSword-type weapons (with held projectile, noUseGraphic, noMelee, and useStyle = ItemUseStyleID.Shoot) are being recognized as spears. Is it possible for me to make some adaptations in my mod so that these kinds of weapons can be correctly identified as swords by your mod?
Fly play 10 月 30 日 上午 10:19 
Прикольная модификация, приятно глазам. Но некоторые вещи с этой анимацией выглядят непохоже на себя. А так прикольно)
Laties-X-Latias 10 月 22 日 下午 12:37 
im having some odd issue and im really unsure whats going wrong,the mod just seems to ignore any ranger weapons ive added to the config/make changes in the config about,and they all refuse to go into their idle states no matter what i change it too, they always permanently out,advice?
BANGO 10 月 20 日 下午 12:18 
Hey any idea how to solve problem with calamity/overhaul? What i mean by that is that whhenever i hold somekind of weapon holding it on the background makes it double, like there are 2 weapons stacked on eachother, same when swinging one weapon is in use and other that souldnt be there is chilling on the back of my spine lol any way to fix that?
Kara9 10 月 12 日 上午 7:41 
hopewe get alternative hold tome, that the players holds it with the item to the front, would be kinda useful using it on axes
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 10 月 11 日 下午 8:38 
So.. how exactly are you actually supposed to enable compatibility with Terraria Overhaul? The discussion thread just says "toggle" then so and so, and I'm not really sure what that actually means.

Neither config actually seems to line up with this, both crash my game when selected (this particular issue is on my end, it's the Custom Race mod that's doing this number) and Overhaul only at most has an option to disable always holding out the ranged weapon.

Disabling this does not actually fix Weapon Out, mind -- it just makes me not hold bows at all. I am almost positive I'm missing something, probably something obvious. But what? I've searched the menus over and over and cannot find anything.

Any ideas? I may be legally blind.
Eonchamp 10 月 9 日 下午 3:55 
I tried using a topaz staff with this mod and Terraria Overhaul. The staff didn't show up when idle in-game, only in the character viewer. I don't know if it's been mentioned before or if it happens with other staffs, but a fix would be awesome. Love this mod :happymeat:
FK99  [作者] 10 月 5 日 下午 6:42 
As always I'm tracking bug reports made on here and on my discord at the issues page [github.com]
FK99  [作者] 10 月 5 日 下午 6:40 
version 2.0.2 Tiny miniscule update + signs of life:

managed to get some free time this weekend to fix a long standing missing feature from the original, check some compatibility and work through the backlog of bugs and things you've all found.

* You can now right click the eye icon to quickly change how an item is being held without going straight into the configs.

* Updated the help text for terraria overhaul to reflect new config screen
Marz 10 月 5 日 上午 5:32 
Hey Kirby amazing, one thing I dont manage to configure is the one for overhaul gun animations. evven with the mod enable and the vanilla setting off.
Agergo100 10 月 3 日 上午 8:18 
When Expeditions Mod be updated?
Lady Pink Eye 10 月 2 日 上午 11:56 
Absolutely great and very customaizable,:steamthumbsup: So far i haven't encountered any issues and even if i did it seems like the devs are quick to fix them!
Ax0sTierIX_Deluxe 10 月 2 日 上午 2:44 
Starbound weapon holding ahh mod
Kara9 9 月 29 日 下午 3:08 
idk if the reason that is happening is because of the textures i'm using, but sometimes when i'm using certain poses, like two hand hold, parts of the character armor disappear
Kaizo45 9 月 12 日 上午 9:27 
Absolutely amazing Mod, but whenever i use items from the inventory or craft / buy large stacks it lags significantly. Is there any fix for this or is my PC just ♥♥♥♥♥ ? Thanks in Advance, any Help would be appreciated !
dachuubooboo 9 月 10 日 下午 3:00 
does this mod work with calamity as well as infernum?
ubimauri 9 月 9 日 上午 12:03 
Would have been nice to tell us to put this mod in the server as well to see everyone's weapons more often
Zachgaming345 9 月 1 日 下午 7:28 
The Config menu keeps crashing my game
Tamamoland 8 月 27 日 下午 8:34 
Any chance of adding X/Y offsets to the manual override entries to nudge things into position that don't quite line up right
Zacarías Blanco De La Barra 8 月 24 日 下午 1:37 
its not compatible with aiming weapons while terraria overhaul is on
DoodleBro 8 月 19 日 上午 9:39 
this mod's so peak
cxre4u 8 月 17 日 下午 2:11 
is this mod compatible with the overhaul item animations mod? im not sure how to prioritize these animations over those
Bear6789 8 月 14 日 上午 7:03 
Awesome
Master Rusty 8 月 6 日 下午 6:38 
Is it possible to make it an option to show other players weapons in a multiplayer world?
Gabs 8 月 4 日 上午 10:22 
If it is possible, maybe add the option to have combat pose always active only on certain weapons in the item manual override menu.
foe 8 月 3 日 下午 9:37 
insurgencyweapons?
Curse 8 月 2 日 下午 12:46 
I love this one so much wow
Mechanomical 7 月 24 日 下午 6:46 
Small, tiny request for whenever you get back on your feet to have the weapons be in a separate mod, I really like the weapons, especially the Megumin reference, but I don't really want the display part, if not perfectly fine, it's your decision!
FK99  [作者] 7 月 24 日 下午 5:01 
I am not involved in the [WIP] WeaponOut Port you are referring to, but you should be able to toggle which mod you want to use the item drawing from. The only mods I'm currently aware of where that's not possible are ArmamentDisplay and CoolerItemVisualEffect
Yoraiz0r 7 月 23 日 下午 7:33 
Excuse me, is this mod compatible with the [WIP] WeaponOut Port? Cause it also has weapon held shown
Joke 7 月 22 日 下午 5:49 
Thank you for the response you're the goat
FK99  [作者] 7 月 22 日 下午 3:36 
Thank you for all your kind messages!

> Could you separate the customization options for normal/free state actions for each type of weapon or attack in the two-column configuration options? This will facilitate higher degree of customization.

I can look into it at some point but i can't promise anything at the moment sorry!

> would be cool to have a keybind to enable and disable Combat pose whenever you want without going to mod config everytime. is that possible?

Interesting idea for a toggle. I can add that as a tracked feature request

> Can you please brng back the actual mod too with the bonus weapons and stuff

Maybe it might happen one day. At the moment a very kind soul is helping me port my expeditions mod, but I am between jobs right now, looking for work - once that's settled down I should be able to find time to pick back up on modding :steamhappy:
uwultra249 7 月 22 日 上午 5:50 
honestly my favorite mod of time:rift_merlin:
Joke 7 月 20 日 下午 9:07 
Can you please brng back the actual mod too with the bonus weapons and stuff
Ningishu.Ezfic 7 月 20 日 下午 7:36 
goooooooood
10 PUSHUPS / DEATH 7 月 17 日 下午 9:29 
hmmmmmmmm i thinks that the mod look very good :steamthumbsup::steamthumbsup::steamhappy:
skizzo 7 月 7 日 下午 3:35 
would be cool to have a keybind to enable and disable Combat pose whenever you want without going to mod config everytime. is that possible?
佳莉奈 7 月 6 日 下午 9:52 
Could you separate the customization options for normal/free state actions for each type of weapon or attack in the two-column configuration options? This will facilitate higher degree of customization.
When using MOD weapons, i can also use any posture i want
(because currently customizing actions for MOD weapons only retains normal actions, no attack actions)
SirRamir0 7 月 5 日 下午 12:27 
Mod looks amazing