RimWorld
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CeleTech Arsenal MKIII
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Mod, 1.5, 1.6
Размер файла
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65.402 MB
16 мар в 19:08
31 авг в 7:40
Обновлений: 35 (просмотреть)
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CeleTech Arsenal MKIII

Описание

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Combat Extended: Currently incompatible. Compatibility patch may be developed later.
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Популярные обсуждения Просмотреть все (6)
115
час назад
Bugs Bugs Bugs 错误❌反馈
TOT
18
21 сен в 19:05
CE Support
Papa Smurf
16
1
30 авг в 8:54
ЗАКРЕПЛЕНО: 更新内容 Updates
TOT
Комментариев: 771
zamolxis Только что 
Это сообщение ещё не проанализировано нашей системой автоматической проверки контента. Оно будет временно скрыто до тех пор, пока мы не убедимся, что оно не содержит вредоносный контент (например, ссылки на сайты для кражи информации).
TOT  [создатель] 18 ч. назад 
Hi all, CE patch is 'almost' completed and under testing, next update will be released in around one week time, thanks for your patience:smilechillet:
TOT  [создатель] 18 ч. назад 
@Amadeus @R3tr0_g5m3r CE补丁已经在测试了,最晚下周末会更新正式的
R3tr0_g5m3r 3 окт в 23:57 
只是想用芯片,和CE一起加载会导致大量红字,还有菜单贴图缺失
小睿233 2 окт в 22:29 
大佬,无论新档旧档只要用唐刀Δ就会报红字
cannot register RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null), (id=Verb_CompEquippable_TangDaoPersona24771_0_Slash in loaded object directory. Id already used by RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null).
蟑螂地下的性奴 2 окт в 21:46 
大佬,反馈一个问题,导弹塔和火箭塔的射程会突然变得比最小射程还小。
设置了穿着耐久但悬浮炮不能直接换装,小人又一直重复执行命令,字幕疯狂弹
荒歌 25 сен в 18:15 
轨道贸易里面的呼叫奴隶有bug,时间和现实时间绑定了,且每使用一次军需无人穿梭机就给奴隶加20小时现实时间。前两个的时间是正常的
hoteldoor538 25 сен в 10:31 
does the nano fabric suit has no texture for thin bodies?
Amadeus 25 сен в 3:57 
可以查到更新的大致日期吗?