RimWorld

RimWorld

1,285 vurderinger
CeleTech Arsenal MKIII
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Pris
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Mod, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
65.402 MB
16. mar. kl. 19:08
31. aug. kl. 7:40
35 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
CeleTech Arsenal MKIII

Beskrivelse

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Combat Extended: Currently incompatible. Compatibility patch may be developed later.
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Populære diskussioner Vis alle (6)
115
For 27 minutter siden
Bugs Bugs Bugs 错误❌反馈
TOT
18
21. sep. kl. 19:05
CE Support
Papa Smurf
16
1
30. aug. kl. 8:54
FASTGJORT: 更新内容 Updates
TOT
771 kommentarer
zamolxis For 1 time siden 
thank you so much for working on the CE patch, I just started a CE high tech run and I am really looking forward to also add your mod.
TOT  [ophavsmand] For 19 timer siden 
Hi all, CE patch is 'almost' completed and under testing, next update will be released in around one week time, thanks for your patience:smilechillet:
TOT  [ophavsmand] For 19 timer siden 
@Amadeus @R3tr0_g5m3r CE补丁已经在测试了,最晚下周末会更新正式的
R3tr0_g5m3r 3. okt. kl. 23:57 
只是想用芯片,和CE一起加载会导致大量红字,还有菜单贴图缺失
小睿233 2. okt. kl. 22:29 
大佬,无论新档旧档只要用唐刀Δ就会报红字
cannot register RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null), (id=Verb_CompEquippable_TangDaoPersona24771_0_Slash in loaded object directory. Id already used by RimWorld.Verb_MeleeAttackDamage RimWorld.Verb_MeleeAttackDamage(null).
蟑螂地下的性奴 2. okt. kl. 21:46 
大佬,反馈一个问题,导弹塔和火箭塔的射程会突然变得比最小射程还小。
设置了穿着耐久但悬浮炮不能直接换装,小人又一直重复执行命令,字幕疯狂弹
荒歌 25. sep. kl. 18:15 
轨道贸易里面的呼叫奴隶有bug,时间和现实时间绑定了,且每使用一次军需无人穿梭机就给奴隶加20小时现实时间。前两个的时间是正常的
hoteldoor538 25. sep. kl. 10:31 
does the nano fabric suit has no texture for thin bodies?
Amadeus 25. sep. kl. 3:57 
可以查到更新的大致日期吗?