Darkest Dungeon®

Darkest Dungeon®

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Tomb Prospector -Class Mod Redux-
   
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17.859 MB
Mar 7 @ 4:15am
Oct 10 @ 8:14pm
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Tomb Prospector -Class Mod Redux-

Description

This is a reimagining of the original mod by Rampart1028, thus, the original mod is required for this to function properly.

(Load this above the original Tomb Prospector)

I have tried to reach out to them however to no avail. Thus, this redux will be removed at the request of Rampart if they so desired.


"Humans are everywhere; Humanity, not so much."

The Redux of the Tomb Prospector! Now with a bunch of new stuff! Skills, barks, trinkets! And more!

Dispatched by the Healing Church to investigate the sudden appearance of another Eldritch ruin, the Tomb Prospector seeks to reclaim whatever secrets of the Great Ones it may hold. This bloodsoaked prospector have judged you worthy to aid his purpose.

The Tomb Prospector is a frontline stress healer and supporter. This Redux has made major changes to not only his skills, but also his stats: to rebalance him from the original vision.

















Crit effect: Heal 5 HP
The Tomb Prospector is Religious
District: Altar of Light
No Town Events
The Tomb Prospector's name is 'Olek Vaughan' and his code id is 'tomb_prospector'


Rampart1028: The original mod creator
ShallowIris: Animations, sounds, boundless patience for my chicanery

Jerry: Help with imgur uploads, because imgur is being an ass
SoggyPizza: New skill sprites, fx
Gathin/IAmInDistress: Trinket art
V.IX Raven: New skill icons
Shelby, BulletBombat: Extensive testing and balance feedback
슬픔: Korean Translation
Aprendizzk: Partial Portuguese Translation
V.II Snail, Cood Alume, Sorting Helmet: Testing and feedback
FromSoftware: Bloodborne (Where's the PC port Sony?! It's free money!!!)



Originally posted by Anonynous Tester B:
Q: Didn't you say you weren't going to make a TP redux because he lacks a gun? What changed?
A: Big sword. And also I wanted to round out Rampart1028's catalogue, they made terrific artwork for 3 heroes, and it'd be a shame if they're forgotten in the sands of time.
Originally posted by Content Creator S:
Q: How does the Visceral damage received debuff work?
A: It applies to ALL Bloodborne heroes (to my knowledge) who has the Visceral Attack skill; so your Powderkegs, Sawhunters, Cainknights, and Choir Hunters (and more?), will deal +300% Visceral dmg on the debuffed enemy... Some of them requires stuns to even land the Visceral... oh well, good luck to you lol :P.
Originally posted by Self-aware Modder C:
Q: You do know that FAQ stands for frequently asked questions and not whatever unhinged things you want to ask yourself right?
A:That's all for questions, see you readers next mod!


"The Tomb Prospector" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
66 Comments
Fermint  [author] Oct 15 @ 4:54am 
@gavin You gotta give me more than that if you want me to look into the issue you face, guy. Pulling up with a glaring issue that no one but you faced without any detail isn't going to help me help you. :conwayshrug:

Please make sure you're:

1) Subscribed to the latest version
2) Actually have the load order correct.

If the above are in order then when you encountered this error:

1) What trinkets were you using?
2) What quirks is on your hero?
3) What effects / buffs were affecting them?
4) What other mods do you have installed that can affect the roster? (like extra trinket slots / more quirks etc etc...)
5) What did the action history look like?
6) Did you make any kind of local modification to the mod?

In any case; this shouldn't happen at all. The trigger for gratia change mode is tied to a trinket, on an attack type that only the skill uses. Riposte alone shouldn't trigger it.
gavin Oct 14 @ 1:06pm 
what's the deal with riposte disabling all skills except gratia? is that intended or is that a mod conflict or something?
Fermint  [author] Oct 13 @ 7:52am 
@petri can you describe more in detail? Did you install the mod in the correct order with the required mods? :conwayheadscratch:
petri Oct 12 @ 10:12am 
this mod crashes my game
Fermint  [author] Oct 8 @ 6:34pm 
@LimeUser ah you meant the buff effect... yeah, it's like that, there's no fixing it, the same thing happens w/ skills that has that effect (like stargazer) :conwayshrug:
LimeUser Oct 8 @ 4:45pm 
Literally just went to camp a second time in a mission and the buff first 2 stacks of the buff was removed from both the prospector and the target.
Happened in the Weald and i didn't do anything specific beforehand
Fermint  [author] Oct 8 @ 11:28am 
@LimeUser, I don't see it happening on my end, can you tell me what situation caused the error to appear on your end?
Sizzlez Oct 8 @ 11:04am 
yep...
but what ive done is download the mod that enable all the skills to all heroes and enable all his skills and then disable the mod...
what it does is its make all of his skills avalible only if you dont touch them again and make your other heroes still have only 4 skills
you can use this method
LimeUser Oct 8 @ 5:41am 
Notebook camp skill appears to get removed if you camp again.
Not a massive issue but it can waste camp time
LimeUser Oct 7 @ 4:26pm 
Gonna check out how he performs after getting some sleep
I've already lost 2 mercs due to friendly fire (affliction act outs) i'd prefer not losing anymore due to my own stupidity
And his high riposte damage does make sense since counter damage is a thing in Bloodborne
Yes i googled it to make sure i wasn't going insane or remembering it wrong.

Getting hit by a greatsword would hurt regardless tho