Darkest Dungeon®

Darkest Dungeon®

Tomb Prospector -Class Mod Redux-
64 条留言
Fermint  [作者] 10 月 13 日 上午 7:52 
@petri can you describe more in detail? Did you install the mod in the correct order with the required mods? :conwayheadscratch:
petri 10 月 12 日 上午 10:12 
this mod crashes my game
Fermint  [作者] 10 月 8 日 下午 6:34 
@LimeUser ah you meant the buff effect... yeah, it's like that, there's no fixing it, the same thing happens w/ skills that has that effect (like stargazer) :conwayshrug:
LimeUser 10 月 8 日 下午 4:45 
Literally just went to camp a second time in a mission and the buff first 2 stacks of the buff was removed from both the prospector and the target.
Happened in the Weald and i didn't do anything specific beforehand
Fermint  [作者] 10 月 8 日 上午 11:28 
@LimeUser, I don't see it happening on my end, can you tell me what situation caused the error to appear on your end?
Sizzlez 10 月 8 日 上午 11:04 
yep...
but what ive done is download the mod that enable all the skills to all heroes and enable all his skills and then disable the mod...
what it does is its make all of his skills avalible only if you dont touch them again and make your other heroes still have only 4 skills
you can use this method
LimeUser 10 月 8 日 上午 5:41 
Notebook camp skill appears to get removed if you camp again.
Not a massive issue but it can waste camp time
LimeUser 10 月 7 日 下午 4:26 
Gonna check out how he performs after getting some sleep
I've already lost 2 mercs due to friendly fire (affliction act outs) i'd prefer not losing anymore due to my own stupidity
And his high riposte damage does make sense since counter damage is a thing in Bloodborne
Yes i googled it to make sure i wasn't going insane or remembering it wrong.

Getting hit by a greatsword would hurt regardless tho
Fermint  [作者] 10 月 7 日 上午 5:02 
@LimeUser,
Hallo again, thank you for your continued enjoyment in my work! :lunar2019piginablanket:

I've taken the feedback you gave so far into consideration and did a little bit of rebalancing; lmk if the new changes make him feel a bit less insane (details can be found in the Change Notes)

Did consider nerfing the riposte as well... but... my (adopted) son can have a little bit of riposte damage, as a treat <chuckle>
LimeUser 10 月 6 日 上午 10:36 
Ah, that's annoying
At least it's not gamebreaking
Fermint  [作者] 10 月 6 日 上午 8:14 
@LimeUser It happens when you quit to the main menu, it's part of the hard code, I can't do much about that
LimeUser 10 月 6 日 上午 8:07 
If you end a fight in two-handed mode you'll remain in that stance but you won't have the speed debuff for any fights afterwards unless you swap stances
LimeUser 10 月 6 日 上午 1:38 
Could reduce the visceral damage overall but have it deal more damage against bleeding beasts and marked eldritch, as if exploiting a more innate weakness.
And i do feel like a madman rambling
LimeUser 10 月 6 日 上午 1:33 
And after comparing the visceral damage on other Bloodborne classes the -40% base with a 300% modifier on prospector is far above the rest. Knight of Cain with somewhat higher base damage does not have a 300% modifier against stunned but rather can only hit stunned enemies. The Knight of Cain does have a +40% base damage modifier instead of a negative but other than having armour piercing there's no added stress heal effect or such.
Could have it be more effective against beasts and eldritch foes but that might suit a trinket more.
LimeUser 10 月 6 日 上午 1:07 
One thing that could be done terms in form of early-late game balance is reducing the skill bonuses in the early game.
Having what is essentially a self sustaining man at arms with party stress heal is nice but all the skills having late game effects like 30% protection and 13+ dmg ripostes at level one is just slightly op.
I literally had a prospector spam tackle and oathbound as i had no good healer to bring other than a crusader. And swapping the extra protection when marked on tackle for something else would help reduce the rookie level 50% protection available to them.
Having relatively low speed does help with the balance but giving the prospector drugs negates that easily.
Then again, drugs (ingame) are basically capable of turning any character into a godslayer.
Fermint  [作者] 10 月 3 日 上午 9:08 
@LimeUser, I've made sure that there are 3 skills being always available, giving some room for flexibility. Although, I am open to letting players pick 5 skills to slot instead of just 4, but that's still an "unsure" atm.

Visceral has that scaling because you are wasting at least 1 turn beforehand to set it up for a big return as opposed to just attacking twice, so I figured I'd rather make it worth it.

As for the prot buff, it lasts the same amount of 3 rounds as a base game buffs. The duration can be reduced by how frequently you transform back to 1 handed.

Thank you for your continued enjoyment with this mod, I am open to at least letting players go for a 5 skills select instead of just the base 4
LimeUser 10 月 3 日 上午 6:44 
But some of the skills are locked behind being in 1 handed or 2 handed
This limits you to 2-4 skills and forces you into staying in a specific mode.
Having all skills be available but different in each mode would, personally, be far more like a Bloodborne character. Having more than one skill that allows for mode swapping could have a similar effect since interchanging different attack patterns is possible in Bloodborne.
By the way, visceral damage may need a slight nerf in the early game. Hitting for 50 with a crit or oneshotting medium tier enemies does feel like Bloodborne but it makes encounters end in 2-3 turns even with a completely new Prospector recruit.
Protection buff on tackle might be lasting for too long as well, it literally makes the character unkillable in most situations outside of shambler or bleed/blight spamming enemies.

Still love the mod, i can understand if you don't agree with what i've written but i'm not writing this to start a feud or anger you.
Fermint  [作者] 10 月 3 日 上午 5:11 
@Sizzlez because the skills does a lot in their respective modes. I'm not particularly fond of all skills selectable classes when it's not crucial, as it removes the decision making process when selecting how you want to play a hero.
LimeUser 10 月 3 日 上午 2:59 
I agree with Sizzles, it hinders the versatility and potential quite a lot
Sizzlez 10 月 2 日 下午 3:14 
hey why do you have to choose the skills instead of having all of them like in the reg version?
i like your version more but having only 4 skills at a time meeses with his 2 hand 1 hand change playstyle...
how can i fix this?
Fermint  [作者] 9 月 24 日 上午 8:10 
@NothingBestUnavailable Yes, I have tested this in-game, it gave both him and the target 50% Resolve XP as intended; maybe you should check your load order, or something else is interfering with it? :conwayheadscratch:
NothingBestUnavailable 9 月 24 日 上午 7:26 
is this a problem in my end?
for some reason the "notebook" camping skill isn't a resolve boost but a 25% virtue buff for himself and a companion. it's only that camping skill that's different.
Fermint  [作者] 8 月 24 日 下午 6:29 
@Blimberry Juicy, yes, It's intentional
Blimberry Juicy 8 月 24 日 下午 1:23 
Quick notice, the Great Sea Rune cancels it's -25% deathblow resist with the +25% all resists
Sir Fartzalot 7 月 5 日 下午 4:06 
Love this rework so much, its probably my most played class now.
I've made a visual tweak mod for it that fixes the walk animation and beefs up the core sprites a bit. Requires this mod of course. (Hope thats okay Fermint! I'll delete it if not)
Check it out here
Fermint  [作者] 6 月 28 日 下午 9:49 
@Jurist It’s an enemy from the mod Bristle and Bones
Jurist 6 月 28 日 下午 1:51 
who is this pig miniboss looking enemy at image 5?
flanadormg 6 月 20 日 上午 9:39 
vlw
Мышка-Сосиска 6 月 14 日 上午 1:15 
Pretty interesting decision to make trasnforming character with limited choise of skills
無情劍客多情劍 6 月 1 日 下午 10:29 
帥呆了
argento 5 月 10 日 上午 10:40 
@Fermint Kinda wack how no one noticed after so long though. At any rate, thanks for the response.
Fermint  [作者] 5 月 10 日 上午 9:39 
@argento That's just how he was animated to walk from the original mod :conwayshrug:
argento 5 月 9 日 上午 5:20 
Don't know if anyone else's seen it, but when the T.P. is walking around, his legs get kind of messed up. It's probably one of them skeleton issues, but I dunno how to fix it. Just thought I'd let the mod author know.
I also don't know if this is an issue in the original mod itself.
AprendizZK 5 月 3 日 上午 4:56 
Thank you! I have send you an friend request, here on steam
Fermint  [作者] 5 月 3 日 上午 4:50 
@AprendizZK Yea sure!
AprendizZK 5 月 3 日 上午 4:40 
hey dude, can i add you on steam or discord? Im trying to translate your mod to portuguese but im having some issues.
Fermint  [作者] 4 月 28 日 下午 11:45 
@JetKong Do you have the required mod installed? Have you hit the mod limit? I've tested this mod before publishing by enabling it on a brand new save, it didn't cause any crashes.
Fermint  [作者] 4 月 15 日 下午 6:32 
@Bossbear Use the first skill: Sheath / Unsheath
Bossbear 4 月 15 日 下午 4:43 
I am dumb . how do I switch to two handed mode ?
S1k 4 月 6 日 下午 11:45 
能忍住不带的是这个:steamthumbsup:
白含义 3 月 30 日 上午 8:25 
ok:steamhappy:
Fermint  [作者] 3 月 29 日 下午 9:07 
@白含义 You need to have the dependent mod installed and load below this mod
白含义 3 月 29 日 下午 3:50 
MOD cannot be used normally, some codes cannot run normally
small retarded cat 3 月 27 日 上午 10:32 
Amazing quick fix, thanks a lot! :D
Fermint  [作者] 3 月 26 日 下午 6:03 
@small retarded cat whoops, sorry abt that, it should be fixed now, thanks for lettin me kno
small retarded cat 3 月 26 日 上午 8:24 
Something I noticed is that when he becomes Virtuous, the image that pops up is just a close-up of his battle pose, with animation and all, instead of a Virtuous image of the character, like it should.
Fermint  [作者] 3 月 22 日 上午 1:43 
@Phillip I gave it a +300% damage received debuff against all the (known to me) Visceral Attack skills if the daze landed.

The daze itself is just the usual daze debuff that you see on the workshop nowadays :lunar2019piginablanket:
Phillip 3 月 18 日 下午 2:46 
Is dazed a stun subtype or did you code viseral attack to give the 300% dmg buff for dazed? asking bc wondering if it works with bounty hunter for example
KIS$ULT 3 月 17 日 下午 12:35 
Just found this game and OH MY GOD IT HAS A BLOODBORNE MOD
Fermint  [作者] 3 月 16 日 下午 7:37 
@Some_scrub I think you’ve hit the mod limit, I’ve tested him out on new saves and he’s stable