Project Zomboid

Project Zomboid

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Woodcutting Skill [B42]
   
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25 feb @ 20:58
4 jun @ 4:40
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Woodcutting Skill [B42]

Beskrivning
This is a B42 version of CHampy's Woodcutting skill. I have updated the mod to work with B42, added the missing text description for the woodcutter perk, and the missing tooltip from the woodcutting skill under survival skills. Other than that, this is all Champy's original work.

That said:

This mod adds a Woodcutting skill that makes chopping trees and removing bushes easier and more efficient.
At level 0, nothing changes from vanilla. The skill is all upsides.

(Tree-lopping benefits:

*Less endurance used (-7 % per level)
*Less calories used ( -12% calories modifier every 3 levels)
*Less chance to lose axe condition (+1 every level)
*A flat axe tree damage increase (+2 per level) (good for bad axes like the stone axe. Barely noticeable on good axes like the wood axe.)
*A rare chance of extra items dropping from medium and large trees
*Makes removing bushes faster and easier (-7% endurance used/level and +10% action speed/level when removing bushes)
*If you reach Woodcutting level 8, you can no longer get "Excessive Exertion" from chopping trees. You will still get "High Exertion" but it can't worsen to "Excessive Exertion" from chopping trees.

Trait Changes

This mod adds a Woodcutter trait that gives +1 Woodcutting for 2 points.
Other than that, the following are buffed :
Lumberjack occupation: +3 woodcutting
Park Ranger occupation: +2 woodcutting
Farmer occupation: +1 woodcutting
Gardener trait : +1 woodcutting

Mod appears to be working fine for B42 with these minimal changes. Please let me know if you find any issues. Thanks.

Please note: If you have having an issue with XP, you may be running a mod or have settings that disable it. Please refer to this patch mod by catgirltoofies first to see if that fixes it.

Workshop ID: 3434440605
Mod ID: WoodcuttingSkill42
Populära diskussioner Visa alla (3)
8
30 mar @ 2:21
Woodcutting Issues
OxTailSafu
3
3 jun @ 12:41
Bug Report
Rusty #DopeRust
2
1 mar @ 15:48
Error
Ullatec
33 kommentarer
Blagden 3 timmar sedan 
it seems the 42.12 batch broke this... bummer
EastDawn 3 okt @ 6:57 
It cause an error message, no animation of cutting trees, no experience obtained and yet damage my axe.

`function: isValid -- file: ISChopTreeAction.lua line # 9 | MOD: Woodcutting Skill 42
Callframe at: StartAction
function: begin -- file: ISBaseTimedAction.lua line # 85 | Vanilla
function: onCompleted -- file: ISTimedActionQueue.lua line # 87 | Vanilla


`function: isValid -- file: ISChopTreeAction.lua line # 9 | MOD: Woodcutting Skill 42
java.lang.RuntimeException: Object tried to call nil in isValid
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
GONK DROID 3 okt @ 3:21 
I can't cut down trees anymore, it gives me an error. I can cut them down by aiming and hitting the tree like a zombie, but I can't cut it down with the right mouse button
Pacho 2 okt @ 17:04 
Tried it with the TreeZ ViZbility as the comment before me said, but sadly it doesn't work for me =\
Helidusk 1 okt @ 11:39 
Just like to share if anyone is getting an error where you *cannot* chop trees at all, loading woodcutting skill mod after TreeZ ViZibility helped so i could chop trees again
Bleeks 26 sep @ 9:41 
Howdy! It seems there is some kind of incompatibility with 42.12. I'm sure youre already well aware, but I just wanted to let you know, thank you for your mods and all of your hard work!
SolarFlare1234 3 aug @ 23:44 
thank you for the update :steamthumbsup:
Monkey Magic  [skapare] 6 jul @ 18:35 
@Loccatpowersdog - It should work without issue, but iunno for sure regarding character traits, never tried adding mid-save myself.
Loccatpowersdog 6 jul @ 13:14 
Could this be added mid-save? My current Player Character has Gardener, would she gain +1 woodcutting & start to be able to level or is this a new character/save type of deal?
MrHrulgin 4 jul @ 12:23 
Makes sense. As long as it's on the radar to fix, I can completely understand not trying to polish anything too much before stable is released.