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报告翻译问题
`function: isValid -- file: ISChopTreeAction.lua line # 9 | MOD: Woodcutting Skill 42
Callframe at: StartAction
function: begin -- file: ISBaseTimedAction.lua line # 85 | Vanilla
function: onCompleted -- file: ISTimedActionQueue.lua line # 87 | Vanilla
`function: isValid -- file: ISChopTreeAction.lua line # 9 | MOD: Woodcutting Skill 42
java.lang.RuntimeException: Object tried to call nil in isValid
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
We'll just have to put up with it until they release a stable, and books can be properly weighted without another patch sending them squiff again
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@e3580101
function: perform -- file: ISChopTreeAction.lua line # 217 | MOD: Woodcutting Skill 42
`
Ive tried to change the load order and uninstall/reinstall but nothing helped.
EDIT
This issue has now been fixed, and reinstated.
***********************
@稳中向好共富裕 - Please elaborate. Are you saying that B42.4.0 broke the mod? Kinda expected that to be honest, after reading through the changelog for the latest version.
EDIT 2 - I have rushed an update to fix this issue. NGL, it was a pain in the ass to go through the new code and add back all the functionality for Woodcutting Skill mod. Should be working fine now.
Incidentally the "can't cut trees when exhausted" thing is a new mechanic in B42.4.0. I don't like the way they implemented it, essentially if you are exhausted it flags chopping trees as a bugged action so it fails - kinda cheap..
Secondly, i just made a bug report in here , when you can, please check it out, figure i should let you know here since you wont receive the notification because its a new thread.
Cheers.
I'm not sure if the original mod had this problem, but I think it could be fixed by adding a woodcutting multiplier to the sandbox settings. Hope to see a fix soon!
I tried the mod on its own and works fine.
I will get back to you once I find out what mod it is.
As for your log, you can either put it up on a site like Pastebin, and post a link here, or post it in the discussions.
EDIT - BTW, if you know how much XP the mod used to give for a medium sized tree, lemme know. Currently it's like 1xp or some, more for larger trees, and less for smaller ones. Not sure if how the values are calculated changed or not, so I was always more focused on zeds mooching out of the woods XD
Bushes give 0.25XP, and the code for that didn't get changed in vanilla, so I'm guessing it's meant to be these values?
I guess a shitload of mods will have issues with the latest patch