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again, my original intention was not to be rude or imply your framework was a bad decision - i just wanted to know if there was any specific benefit to using this framework over the patch method that i was missing. i apologize if it came off that way.
what i mean to say is that i think it would be more worthwhile to educate mod developers in using test patches, instead of focusing on making a framework that adds a whole secondary requirement to a self-contained problem. there are plenty of resources available online, such as the information provided on Kawa's JSON Lab [helmet.kafuka.org], or the Advanced Modding [starbounder.org] article on the wiki, both of which describe how to use test patches.
As for test patching, not every modder knows how those are supposed to work. (Heck, I've also found that not every modder knows how patches in general work, or how priority for their mods' metadata files works.)
For benefits, all the other modders would need to do if using framework-building mods like this would be to simply add new entries into already-prepared arrays (even if those arrays start off empty), instead of trying to add fresh arrays themselves (which I fear would cause conflicts).
For a better understanding on how various mods work specifically (including mine), you can use an unpacking tool, like the one included in the Starbound directory. For more information, please refer to guides like this: https://starbounder.org/Help:Unpacking_Game_Files
is there any particular benefit to using this over that test method i mentioned above which i'm overlooking?